Player Matchup

Merlin
Merlin
Bayisde
Merlin
Level 47
God Stats
3W - 7L
1,155 SR
Queue Stats
237W - 207L
1,472 Elo+
Party 1
Thor
Thor
Finaa7
Thor
Level 44
God Stats
1W - 3L
1,227 SR
Queue Stats
251W - 263L
1,518 Elo+
Party 3
Khepri
Khepri
JackWinkles
Khepri
Level 109
God Stats
12W - 12L
1,553 SR
Queue Stats
342W - 357L
1,309 Elo+
Party 3
Bellona
Bellona
thel0stphantom
Bellona
Level 60
God Stats
3W - 1L
1,720 SR
Queue Stats
170W - 172L
1,526 Elo+
Party 1
Ullr
Ullr
thomasqr45
Ullr
Level 38
God Stats
5W - 14L
1,314 SR
Queue Stats
441W - 485L
1,448 Elo+
Solo
Team Averages
Level 60
1,394 SR
1,455 Elo+

VS

Team Averages
Level 60
1,494 SR
1,412 Elo+
Pele
Pele
BJSOLANO97
Pele
Level 67
God Stats
18W - 25L
1,387 SR
Queue Stats
398W - 468L
1,351 Elo+
Party 2
Tyr
Tyr
Euferes
Tyr
Level 73
God Stats
2W - 2L
1,565 SR
Queue Stats
226W - 251L
1,390 Elo+
Party 2
Hades
Hades
LUISXDWEWE
Hades
Level 46
God Stats
9W - 14L
1,416 SR
Queue Stats
144W - 214L
1,379 Elo+
Party 2
Bacchus
Bacchus
WolfPiggie
Bacchus
Level 66
God Stats
3W - 6L
1,600 SR
Queue Stats
406W - 449L
1,415 Elo+
Party 2
Hachiman
Hachiman
towerelement
Hachiman
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 63L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bayisde
Merlin
6
0 / 0 / 0
3,647
729
1,314
1,083
277
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
Finaa7
Thor
4
0 / 0 / 0
3,380
676
185
2,588
553
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Khepri
6
0 / 0 / 0
3,500
700
0
722
301
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

5
0 / 0 / 0
3,466
693
495
1,563
893
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 0 / 0
3,327
665
0
769
154
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
3,122
624
257
1,300
266
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tyr
1
0 / 0 / 0
909
182
0
0
0
Hades
5
0 / 0 / 0
3,134
627
395
1,884
536
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bacchus
WolfPiggie
Bacchus
5
0 / 0 / 0
3,275
655
437
1,572
688
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hachiman
towerelement
Hachiman
1
0 / 0 / 0
909
182
0
0
0

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Merlin
Bayisde
Merlin
0
0
0
0
L
Tyr
0
0
0
0
W
Thor
Finaa7
Thor
0
0
0
0
W
Khepri
0
0
0
0
L
Hades
0
0
0
0
L
Bacchus
WolfPiggie
Bacchus
0
0
0
0
W
0
0
0
0
W
0
0
0
0
L
Hachiman
towerelement
Hachiman
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,994
Damage
1,089
6,725
Taken
4,756
2,178
Mitigated
1,490
2,848
Healing
1,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
257
157
0
801
1,300
266
0
225
1,075
0
7,546
W
Merlin
Bayisde
Merlin
1,314
311
0
605
1,083
277
0
344
739
16,107
0
L
Tyr
0
0
0
0
0
0
0
0
0
0
0
W
Thor
Finaa7
Thor
185
69
0
1,391
2,588
553
0
34
2,554
0
12,655
W
Khepri
0
0
0
0
722
301
309
17
705
6,126
0
L
Hades
395
50
0
564
1,884
536
0
1,089
795
9,984
0
L
Bacchus
WolfPiggie
Bacchus
437
91
0
611
1,572
688
0
0
1,502
7,576
0
W
495
232
0
602
1,563
893
0
437
1,126
0
7,080
W
0
0
0
250
769
154
218
0
769
0
12,965
L
Hachiman
towerelement
Hachiman
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,320
Gold Earned
11,349
125
Minions Killed
56
0
Camps Cleared
0
430,176
Distance Traveled
243,281
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
3,122
624
24
5
0
72,983
2
W
Merlin
3,647
729
39
8
0
94,100
0
L
Tyr
909
182
0
0
0
0
0
W
Thor
3,380
676
25
5
0
91,459
0
W
Khepri
3,500
700
5
1
0
67,182
0
L
Hades
3,134
627
19
4
0
91,033
2
L
Bacchus
3,275
655
13
3
0
79,265
0
W
Bellona
3,466
693
22
4
0
93,285
1
W
Ullr
3,327
665
34
7
0
84,150
1
L
Hachiman
909
182
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role