Player Matchup

Arachne
Arachne
DespairedMajin
Arachne
Level 18
God Stats
47W - 36L
1,536 SR
Queue Stats
85W - 82L
1,370 Elo+
Party 2
Anhur
Anhur
DonsDollars
Anhur
Level 24
God Stats
2W - 2L
1,312 SR
Queue Stats
82W - 104L
1,301 Elo+
Solo
Nike
Nike
GODSxGIFTx25
Nike
Level 7
God Stats
3W - 3L
1,278 SR
Queue Stats
13W - 9L
1,357 Elo+
Party 2
Artemis
Artemis
KARZAK2000
Artemis
Level 97
God Stats
12W - 5L
1,784 SR
Queue Stats
182W - 169L
1,428 Elo+
Party 2
Merlin
Merlin
NaughtyCami
Merlin
Level 28
God Stats
8W - 7L
1,500 SR
Queue Stats
225W - 254L
1,261 Elo+
Solo
Team Averages
Level 35
1,482 SR
1,344 Elo+

VS

Team Averages
Level 26
1,508 SR
1,321 Elo+
Vamana
Vamana
AnaBanana082516
Vamana
Level 23
God Stats
3W - 1L
1,500 SR
Queue Stats
37W - 33L
1,369 Elo+
Party 1
Heimdallr
Heimdallr
BuddyPlays20
Heimdallr
Level 35
God Stats
6W - 8L
1,415 SR
Queue Stats
112W - 120L
1,418 Elo+
Party 1
Xbalanque
Xbalanque
I_Juicyy
Xbalanque
Level 14
God Stats
1W - 3L
1,557 SR
Queue Stats
4W - 3L
1,195 Elo+
Solo
Cthulhu
Cthulhu
Sterban_0_0
Cthulhu
Level 29
God Stats
8W - 5L
1,614 SR
Queue Stats
88W - 113L
1,318 Elo+
Solo
Ymir
Ymir
That_Dooda
Ymir
Level 29
God Stats
10W - 11L
1,453 SR
Queue Stats
100W - 125L
1,304 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
1 / 0 / 3
3,671
734
1,452
2,350
475
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

7
3 / 0 / 0
4,031
806
1,299
2,183
615
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 0 / 0
3,500
700
424
1,459
517
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
KARZAK2000
Artemis
5
0 / 0 / 2
3,213
643
1,701
1,242
412
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
5
1 / 0 / 0
3,286
657
1,670
1,872
405
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 1 / 0
3,202
640
469
3,853
937
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heimdallr
BuddyPlays20
Heimdallr
5
0 / 1 / 0
3,061
612
644
2,301
511
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xbalanque
I_Juicyy
Xbalanque
1
0 / 0 / 0
999
200
0
0
0
Cthulhu
Sterban_0_0
Cthulhu
5
0 / 3 / 0
3,292
658
1,715
4,453
1,186
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

5
0 / 0 / 0
3,211
642
837
3,405
1,144
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
0
5
Kills
0
0
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Heimdallr
BuddyPlays20
Heimdallr
0
1
0
0
W
1
0
3
2.5
W
3
0
0
3
W
0
0
0
0
L
Xbalanque
I_Juicyy
Xbalanque
0
0
0
0
W
Artemis
KARZAK2000
Artemis
0
0
2
1
W
Merlin
1
0
0
1
L
Cthulhu
Sterban_0_0
Cthulhu
0
3
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,546
Damage
3,665
9,106
Taken
14,012
2,424
Mitigated
3,778
3,657
Healing
3,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
469
0
0
659
3,853
937
0
62
3,741
0
10,812
L
Heimdallr
BuddyPlays20
Heimdallr
644
192
0
466
2,301
511
0
569
1,707
0
10,199
W
1,452
1,135
0
1,084
2,350
475
0
366
1,984
0
7,918
W
1,299
717
0
1,495
2,183
615
384
1,349
834
0
8,911
W
424
44
0
25
1,459
517
318
0
1,459
0
11,484
L
Xbalanque
I_Juicyy
Xbalanque
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
KARZAK2000
Artemis
1,701
702
0
553
1,242
412
0
276
966
0
6,400
W
Merlin
1,670
190
0
500
1,872
405
0
561
1,311
10,853
0
L
Cthulhu
Sterban_0_0
Cthulhu
1,715
316
0
1,234
4,453
1,186
54
0
4,453
12,228
0
L
837
204
0
1,110
3,405
1,144
0
1,039
2,118
6,317
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,701
Gold Earned
13,765
82
Minions Killed
65
0
Camps Cleared
0
447,705
Distance Traveled
357,912
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
3,202
640
20
4
0
91,821
0
L
Heimdallr
3,061
612
17
3
0
71,396
1
W
Arachne
3,671
734
14
3
0
115,364
2
W
Anhur
4,031
806
16
3
0
69,860
0
W
Nike
3,500
700
24
5
0
80,887
0
L
Xbalanque
999
200
0
0
0
0
0
W
Artemis
3,213
643
12
2
0
85,250
1
W
Merlin
3,286
657
16
3
0
96,344
0
L
Cthulhu
3,292
658
17
3
0
95,857
0
L
Ymir
3,211
642
11
2
0
98,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role