Player Matchup

Fenrir
Fenrir
ICZ_COLLD
Fenrir
Level 11
God Stats
3W - 3L
1,158 SR
Queue Stats
10W - 5L
1,237 Elo+
Solo
Bacchus
Bacchus
RUGGXX
Bacchus
Level 20
God Stats
5W - 4L
1,633 SR
Queue Stats
26W - 29L
1,003 Elo+
Solo
Merlin
Merlin
Xxghostninja007
Merlin
Level 21
God Stats
4W - 3L
1,120 SR
Queue Stats
76W - 83L
1,039 Elo+
Solo
Team Averages
Level 17
1,304 SR
1,093 Elo+

VS

Team Averages
Level 23
1,408 SR
1,127 Elo+
Sobek
Sobek
ASVP Fruitloop
Sobek
Level 33
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 24L
1,561 Elo+
Solo
Skadi
Skadi
landmine321
Skadi
Level 12
God Stats
0W - 1L
1,223 SR
Queue Stats
1W - 10L
1,016 Elo+
Solo
Merlin
Merlin
zirizizi
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
803 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ICZ_COLLD
Fenrir
13
6 / 0 / 12
9,859
704
5,212
9,026
6,393
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
RUGGXX
Bacchus
13
5 / 3 / 13
10,501
750
7,429
8,579
8,719
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
8 / 3 / 10
10,586
756
12,629
7,853
2,832
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 4
8,393
600
4,693
15,067
13,600
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 5 / 3
8,532
609
3,243
9,880
3,567
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Merlin
zirizizi
Merlin
9
1 / 11 / 3
7,931
567
3,084
11,115
3,845
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
19
Kills
4
6
Deaths
23
35
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
Fenrir
ICZ_COLLD
Fenrir
6
0
12
12
W
Bacchus
RUGGXX
Bacchus
5
3
13
3.83
W
8
3
10
4.33
L
2
5
3
0.7
L
Merlin
zirizizi
Merlin
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,270
Damage
11,020
25,458
Taken
36,062
17,944
Mitigated
21,012
3,771
Healing
2,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,693
344
394
1,198
15,067
13,600
0
8,700
6,367
14,907
0
W
Fenrir
ICZ_COLLD
Fenrir
5,212
1,431
102
1,039
9,026
6,393
1,244
2,526
6,500
0
13,804
W
Bacchus
RUGGXX
Bacchus
7,429
524
0
0
8,579
8,719
749
3,252
5,327
30,587
0
W
12,629
1,060
0
2,630
7,853
2,832
102
2,027
5,826
41,995
0
L
3,243
888
0
1,050
9,880
3,567
51
6,689
3,191
0
14,492
L
Merlin
zirizizi
Merlin
3,084
260
0
0
11,115
3,845
9
4,962
6,153
15,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,946
Gold Earned
24,856
106
Minions Killed
53
0
Camps Cleared
0
740,410
Distance Traveled
655,891
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,393
600
9
1
0
241,455
0
W
Fenrir
9,859
704
15
1
0
248,726
0
W
Bacchus
10,501
750
44
3
0
258,134
2
W
Merlin
10,586
756
47
3
0
233,550
3
L
Skadi
8,532
609
18
1
0
235,057
0
L
Merlin
7,931
567
26
2
0
179,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role