Player Matchup

Nemesis
Nemesis
BoucleMusic
Nemesis
Level 19
God Stats
2W - 0L
1,367 SR
Queue Stats
6W - 4L
1,340 Elo+
Solo
Cthulhu
Cthulhu
DuckTapeKing
Cthulhu
Level 25
God Stats
75W - 68L
1,458 SR
Queue Stats
222W - 255L
1,339 Elo+
Party 1
Merlin
Merlin
W-A-R-D-O-C
Merlin
Level 114
God Stats
37W - 39L
1,473 SR
Queue Stats
605W - 618L
1,404 Elo+
Party 1
Team Averages
Level 53
1,433 SR
1,361 Elo+

VS

Team Averages
Level 15
1,291 SR
1,464 Elo+
Cthulhu
Cthulhu
Jeniuus
Cthulhu
Level 16
God Stats
0W - 2L
1,130 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Arachne
Arachne
Jey-_-619_PR
Arachne
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 50L
1,392 Elo+
Solo
Hades
Hades
MaNameShy
Hades
Level 6
God Stats
0W - 4L
1,244 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BoucleMusic
Nemesis
15
10 / 2 / 7
11,371
758
10,402
11,790
6,265
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cthulhu
DuckTapeKing
Cthulhu
12
1 / 2 / 15
10,018
668
9,787
15,591
15,801
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Merlin
16
11 / 3 / 5
12,140
809
17,575
10,638
3,380
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Jeniuus
Cthulhu
13
2 / 8 / 4
9,713
648
11,554
19,501
7,460
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
Jey-_-619_PR
Arachne
11
2 / 7 / 3
9,203
614
7,937
15,987
5,066
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hades
MaNameShy
Hades
13
3 / 7 / 4
9,657
644
8,155
11,789
6,510
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
18
22
Kills
7
7
Deaths
22
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BoucleMusic
Nemesis
10
2
7
6.75
W
Cthulhu
DuckTapeKing
Cthulhu
1
2
15
4.25
L
Cthulhu
Jeniuus
Cthulhu
2
8
4
0.5
L
Arachne
Jey-_-619_PR
Arachne
2
7
3
0.5
L
Hades
MaNameShy
Hades
3
7
4
0.71
W
Merlin
11
3
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,764
Damage
27,646
38,019
Taken
47,277
25,446
Mitigated
19,036
4,486
Healing
4,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BoucleMusic
Nemesis
10,402
5,105
0
801
11,790
6,265
390
6,955
4,835
0
30,663
W
Cthulhu
DuckTapeKing
Cthulhu
9,787
745
96
555
15,591
15,801
19
8,667
6,924
21,527
0
L
Cthulhu
Jeniuus
Cthulhu
11,554
576
138
1,077
19,501
7,460
0
11,974
7,247
41,497
0
L
Arachne
Jey-_-619_PR
Arachne
7,937
6,194
0
2,080
15,987
5,066
0
7,741
8,096
0
25,167
L
Hades
MaNameShy
Hades
8,155
2,535
95
1,019
11,789
6,510
0
7,063
4,476
21,197
0
W
Merlin
17,575
2,220
0
3,034
10,638
3,380
1,512
4,207
6,431
71,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,529
Gold Earned
28,573
173
Minions Killed
103
0
Camps Cleared
0
774,616
Distance Traveled
616,781
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,371
758
39
3
0
265,768
0
W
Cthulhu
10,018
668
17
1
0
281,056
0
L
Cthulhu
9,713
648
46
3
0
227,804
0
L
Arachne
9,203
614
26
2
0
217,244
0
L
Hades
9,657
644
31
2
0
171,733
2
W
Merlin
12,140
809
117
8
0
227,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role