Player Matchup

Cthulhu
Cthulhu
DuckLawyer64
Cthulhu
Level 26
God Stats
5W - 3L
1,584 SR
Queue Stats
47W - 33L
1,424 Elo+
Solo
Kukulkan
Kukulkan
Jorge-Quill
Kukulkan
Level 29
God Stats
3W - 1L
1,517 SR
Queue Stats
102W - 118L
1,384 Elo+
Solo
Hel
Hel
KamiRiyu
Hel
Level 29
God Stats
12W - 20L
1,364 SR
Queue Stats
90W - 127L
1,347 Elo+
Solo
Nemesis
Nemesis
SIMPLYSHINOBI
Nemesis
Level 14
God Stats
2W - 0L
1,858 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Merlin
Merlin
TrashCat91
Merlin
Level 14
God Stats
6W - 1L
1,673 SR
Queue Stats
11W - 6L
1,398 Elo+
Solo
Team Averages
Level 22
1,599 SR
1,411 Elo+

VS

Team Averages
Level 18
1,560 SR
1,384 Elo+
Ratatoskr
Ratatoskr
BigPapaHippo
Ratatoskr
Level 21
God Stats
9W - 10L
1,655 SR
Queue Stats
157W - 138L
1,454 Elo+
Solo
Neith
Neith
BonnieKimura
Neith
Level 10
God Stats
0W - 1L
1,427 SR
Queue Stats
2W - 3L
1,416 Elo+
Solo
Yemoja
Yemoja
Kamuz saint
Yemoja
Level 21
God Stats
61W - 65L
1,510 SR
Queue Stats
68W - 73L
1,338 Elo+
Solo
Medusa
Medusa
MysticalJess
Medusa
Level 10
God Stats
14W - 12L
1,503 SR
Queue Stats
22W - 26L
1,301 Elo+
Solo
Hel
Hel
areumae
Hel
Level 29
God Stats
61W - 56L
1,705 SR
Queue Stats
472W - 454L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DuckLawyer64
Cthulhu
19
11 / 4 / 7
14,067
541
19,722
20,476
10,833
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Kukulkan
Jorge-Quill
Kukulkan
17
4 / 3 / 5
12,592
484
7,542
13,023
5,376
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
13 / 1 / 9
15,987
615
23,847
18,599
8,546
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
17
5 / 2 / 7
13,059
502
4,159
13,528
6,188
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
TrashCat91
Merlin
18
1 / 11 / 7
12,742
490
13,453
19,847
10,054
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
BigPapaHippo
Ratatoskr
19
6 / 5 / 5
12,956
498
16,873
23,994
23,767
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
5 / 9 / 4
10,540
405
11,220
16,375
6,147
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
16
1 / 8 / 1
9,716
374
10,181
17,078
6,714
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
18
7 / 6 / 3
11,658
448
11,871
17,921
6,636
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
9
1 / 6 / 2
8,163
314
2,489
8,943
3,126
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
35
34
Kills
20
21
Deaths
34
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
BigPapaHippo
Ratatoskr
6
5
5
1.7
L
5
9
4
0.78
W
Cthulhu
DuckLawyer64
Cthulhu
11
4
7
3.63
W
Kukulkan
Jorge-Quill
Kukulkan
4
3
5
2.17
W
13
1
9
17.5
L
Yemoja
1
8
1
0.19
L
Medusa
7
6
3
1.42
W
Nemesis
5
2
7
4.25
W
Merlin
TrashCat91
Merlin
1
11
7
0.41
L
Hel
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,723
Damage
52,634
85,473
Taken
84,311
40,997
Mitigated
46,390
32,307
Healing
14,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
BigPapaHippo
Ratatoskr
16,873
6,221
192
6,370
23,994
23,767
961
17,076
6,918
0
85,432
L
11,220
5,880
0
1,867
16,375
6,147
545
13,883
2,492
0
36,783
W
Cthulhu
DuckLawyer64
Cthulhu
19,722
878
481
3,911
20,476
10,833
1,084
1,782
18,694
78,025
0
W
Kukulkan
Jorge-Quill
Kukulkan
7,542
913
597
2,722
13,023
5,376
2,971
319
12,704
72,095
0
W
23,847
2,315
3,289
12,033
18,599
8,546
2,749
5,551
13,048
105,992
0
L
Yemoja
10,181
691
862
270
17,078
6,714
26
14,530
2,548
44,151
0
L
Medusa
11,871
5,311
0
0
17,921
6,636
821
12,618
5,303
0
75,524
W
Nemesis
4,159
1,192
0
3,187
13,528
6,188
4,216
1,704
11,824
0
38,144
W
Merlin
TrashCat91
Merlin
13,453
2,530
219
5,868
19,847
10,054
2,666
3,314
16,533
69,418
0
L
Hel
2,489
399
1,706
3,059
8,943
3,126
278
6,457
2,486
20,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,447
Gold Earned
53,033
556
Minions Killed
401
0
Camps Cleared
0
2,232,164
Distance Traveled
1,826,971
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
12,956
498
121
5
0
515,809
5
L
Neith
10,540
405
56
2
0
374,113
0
W
Cthulhu
14,067
541
104
4
0
491,112
2
W
Kukulkan
12,592
484
107
4
0
413,190
5
W
Hel
15,987
615
186
7
0
492,508
0
L
Yemoja
9,716
374
64
2
0
310,636
0
L
Medusa
11,658
448
138
5
0
424,823
0
W
Nemesis
13,059
502
51
2
0
485,527
2
W
Merlin
12,742
490
108
4
0
349,827
0
L
Hel
8,163
314
22
1
0
201,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role