Player Matchup

Izanami
Izanami
Alustar
Izanami
Level 24
God Stats
3W - 2L
1,435 SR
Queue Stats
75W - 90L
1,295 Elo+
Party 2
Jormungandr
Jormungandr
IrishThumper
Jormungandr
Level 28
God Stats
1W - 1L
1,224 SR
Queue Stats
3W - 4L
998 Elo+
Solo
Cerberus
Cerberus
Khaoc
Cerberus
Level 14
God Stats
5W - 2L
1,573 SR
Queue Stats
14W - 12L
1,261 Elo+
Party 2
Neith
Neith
Scaredi
Neith
Level 15
God Stats
36W - 41L
1,347 SR
Queue Stats
102W - 105L
1,263 Elo+
Solo
Arachne
Arachne
Svaara
Arachne
Level 23
God Stats
8W - 6L
1,500 SR
Queue Stats
73W - 79L
1,239 Elo+
Party 2
Team Averages
Level 21
1,416 SR
1,211 Elo+

VS

Team Averages
Level 25
1,525 SR
1,279 Elo+
Medusa
Medusa
Authentic_Beast0
Medusa
Level 28
God Stats
4W - 4L
1,678 SR
Queue Stats
60W - 43L
1,412 Elo+
Party 1
Baba Yaga
Baba Yaga
DudizinhaTornado
Baba Yaga
Level 27
God Stats
0W - 4L
1,500 SR
Queue Stats
130W - 154L
1,253 Elo+
Party 3
Kukulkan
Kukulkan
GuilhermeT0rnado
Kukulkan
Level 22
God Stats
12W - 12L
1,467 SR
Queue Stats
72W - 83L
1,261 Elo+
Party 3
Nemesis
Nemesis
Mapena05
Nemesis
Level 25
God Stats
3W - 5L
1,550 SR
Queue Stats
120W - 105L
1,351 Elo+
Party 1
Merlin
Merlin
jorel1206
Merlin
Level 21
God Stats
15W - 23L
1,432 SR
Queue Stats
83W - 120L
1,118 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alustar
Izanami
19
6 / 6 / 12
14,171
1,012
14,166
17,684
6,422
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jormungandr
IrishThumper
Jormungandr
20
4 / 4 / 21
13,947
996
13,055
20,646
29,035
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Cerberus
Khaoc
Cerberus
20
6 / 4 / 16
13,615
973
13,292
24,473
28,611
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
Scaredi
Neith
19
2 / 5 / 13
12,374
884
10,534
11,370
2,544
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
Svaara
Arachne
20
14 / 6 / 13
15,298
1,093
26,946
17,595
12,967
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Team 1 Tickets

114

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 4 / 9
15,328
1,095
22,007
18,327
6,019
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
8
0 / 1 / 2
10,381
742
456
1,585
427
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
14 / 8 / 8
16,781
1,199
46,280
19,206
6,984
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
Mapena05
Nemesis
20
1 / 6 / 15
13,454
961
10,198
19,660
11,080
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
jorel1206
Merlin
19
0 / 13 / 15
12,680
906
7,320
24,982
8,362
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
74
32
Kills
25
25
Deaths
32
75
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Izanami
Alustar
Izanami
6
6
12
2
L
10
4
9
3.63
L
Baba Yaga
0
1
2
1
L
14
8
8
2.25
W
Jormungandr
IrishThumper
Jormungandr
4
4
21
3.63
W
Cerberus
Khaoc
Cerberus
6
4
16
3.5
L
Nemesis
Mapena05
Nemesis
1
6
15
1.42
W
Neith
Scaredi
Neith
2
5
13
1.7
W
Arachne
Svaara
Arachne
14
6
13
3.42
L
Merlin
jorel1206
Merlin
0
13
15
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,993
Damage
86,261
91,768
Taken
83,760
79,579
Mitigated
32,872
9,272
Healing
5,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Alustar
Izanami
14,166
9,191
0
162
17,684
6,422
0
9,659
8,025
0
35,974
L
22,007
11,509
801
1,117
18,327
6,019
0
3,509
14,818
0
48,715
L
Baba Yaga
456
110
0
211
1,585
427
0
843
742
566
0
L
46,280
5,976
0
1,546
19,206
6,984
0
5,601
13,605
79,463
0
W
Jormungandr
IrishThumper
Jormungandr
13,055
1,795
923
1,203
20,646
29,035
0
11,419
9,227
35,307
0
W
Cerberus
Khaoc
Cerberus
13,292
1,523
0
3,153
24,473
28,611
0
14,792
9,681
25,996
1,502
L
Nemesis
Mapena05
Nemesis
10,198
6,182
0
757
19,660
11,080
0
6,969
12,691
0
32,899
W
Neith
Scaredi
Neith
10,534
4,514
0
783
11,370
2,544
0
8,637
2,733
0
48,849
W
Arachne
Svaara
Arachne
26,946
18,719
0
3,048
17,595
12,967
0
9,549
8,046
0
33,616
L
Merlin
jorel1206
Merlin
7,320
1,286
120
1,061
24,982
8,362
0
8,290
16,692
31,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,405
Gold Earned
68,624
242
Minions Killed
240
4
Camps Cleared
6
1,037,678
Distance Traveled
893,293
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
14,171
1,012
42
3
1
208,501
0
L
Medusa
15,328
1,095
54
4
3
223,574
0
L
Baba Yaga
10,381
742
0
0
0
24,830
0
L
Kukulkan
16,781
1,199
76
5
0
216,518
0
W
Jormungandr
13,947
996
39
3
1
201,688
0
W
Cerberus
13,615
973
33
2
0
228,325
0
L
Nemesis
13,454
961
60
4
3
244,479
0
W
Neith
12,374
884
114
8
2
165,063
3
W
Arachne
15,298
1,093
14
1
0
234,101
0
L
Merlin
12,680
906
50
4
0
183,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role