Player Matchup

Yemoja
Yemoja
SDdeoliveira
Yemoja
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 31L
1,371 Elo+
Solo
Cthulhu
Cthulhu
Subaru_Irineu
Cthulhu
Level 7
God Stats
0W - 3L
1,270 SR
Queue Stats
5W - 12L
1,126 Elo+
Party 2
Scylla
Scylla
Teiichilicious
Scylla
Level 7
God Stats
9W - 20L
1,814 SR
Queue Stats
459W - 546L
1,772 Elo+
Solo
Sun Wukong
Sun Wukong
Tubarinhoo
Sun Wukong
Level 6
God Stats
0W - 4L
1,207 SR
Queue Stats
1W - 9L
1,126 Elo+
Party 2
Pele
Pele
iIomiIo
Pele
Level 13
God Stats
2W - 3L
1,585 SR
Queue Stats
85W - 76L
1,496 Elo+
Solo
Team Averages
Level 10
1,475 SR
1,379 Elo+

VS

Team Averages
Level 13
1,520 SR
1,499 Elo+
Cerberus
Cerberus
LyedsonPlays
Cerberus
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
MBrandaoL
Heimdallr
Level 12
God Stats
22W - 14L
1,545 SR
Queue Stats
52W - 39L
1,378 Elo+
Party 1
King Arthur
King Arthur
Ophionar
King Arthur
Level 12
God Stats
8W - 2L
1,664 SR
Queue Stats
48W - 35L
1,404 Elo+
Party 1
Merlin
Merlin
Pavinholiv
Merlin
Level 17
God Stats
14W - 9L
1,391 SR
Queue Stats
99W - 76L
1,710 Elo+
Solo
Ra
Ra
Zextafera
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
17
2 / 7 / 4
13,087
451
8,373
20,185
16,083
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
19
1 / 10 / 2
11,925
411
9,212
32,280
24,955
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
2 / 8 / 1
11,307
390
6,954
18,062
4,963
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes

Shoes

+6%
Movement Speed

Sun Wukong
Tubarinhoo
Sun Wukong
16
0 / 9 / 3
9,989
344
3,542
20,613
12,790
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Pele
iIomiIo
Pele
20
9 / 6 / 3
15,824
546
24,166
25,019
9,380
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LyedsonPlays
Cerberus
20
7 / 2 / 18
16,539
570
18,288
23,040
30,966
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heimdallr
MBrandaoL
Heimdallr
20
16 / 3 / 11
16,931
584
25,006
19,438
8,819
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
Ophionar
King Arthur
20
8 / 4 / 7
15,399
531
23,367
23,575
31,423
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
Pavinholiv
Merlin
20
9 / 3 / 14
16,134
556
27,455
11,792
6,317
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

7
0 / 2 / 0
9,232
318
942
2,835
746
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
90
14
Kills
40
40
Deaths
14
13
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Cerberus
LyedsonPlays
Cerberus
7
2
18
8
W
Heimdallr
MBrandaoL
Heimdallr
16
3
11
7.17
W
King Arthur
Ophionar
King Arthur
8
4
7
2.88
W
Merlin
Pavinholiv
Merlin
9
3
14
5.33
L
Yemoja
2
7
4
0.57
L
Cthulhu
1
10
2
0.2
L
2
8
1
0.31
L
Sun Wukong
Tubarinhoo
Sun Wukong
0
9
3
0.17
W
0
2
0
0
L
Pele
iIomiIo
Pele
9
6
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,247
Damage
95,058
116,159
Taken
80,680
68,171
Mitigated
78,271
19,401
Healing
17,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
LyedsonPlays
Cerberus
18,288
1,226
942
6,667
23,040
30,966
820
7,667
15,373
63,114
0
W
Heimdallr
MBrandaoL
Heimdallr
25,006
9,756
0
2,394
19,438
8,819
3,969
4,462
14,976
0
150,839
W
King Arthur
Ophionar
King Arthur
23,367
4,285
0
5,797
23,575
31,423
1,265
10,707
12,868
0
86,811
W
Merlin
Pavinholiv
Merlin
27,455
1,238
0
1,384
11,792
6,317
711
3,919
7,873
125,966
0
L
Yemoja
8,373
1,611
1,342
1,853
20,185
16,083
747
6,616
13,241
50,503
0
L
Cthulhu
9,212
1,005
0
4,144
32,280
24,955
435
12,743
18,283
60,473
0
L
6,954
1,203
220
2,008
18,062
4,963
884
10,445
7,492
59,132
0
L
Sun Wukong
Tubarinhoo
Sun Wukong
3,542
785
0
732
20,613
12,790
575
8,417
12,091
0
32,230
W
942
257
169
240
2,835
746
368
1,190
1,645
6,197
0
L
Pele
iIomiIo
Pele
24,166
6,716
0
9,102
25,019
9,380
0
8,464
16,405
0
147,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,132
Gold Earned
74,235
520
Minions Killed
563
0
Camps Cleared
0
2,492,349
Distance Traveled
2,207,570
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
16,539
570
75
3
0
556,367
5
W
Heimdallr
16,931
584
193
7
0
535,682
0
W
King Arthur
15,399
531
107
4
0
524,825
2
W
Merlin
16,134
556
176
6
0
446,033
2
L
Yemoja
13,087
451
73
3
0
509,007
1
L
Cthulhu
11,925
411
95
3
0
411,982
0
L
Scylla
11,307
390
108
4
0
354,768
0
L
Sun Wukong
9,989
344
46
2
0
630,143
0
W
Ra
9,232
318
12
0
0
144,663
0
L
Pele
15,824
546
198
7
0
586,449
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role