Player Matchup

Arachne
Arachne
Akenawall36
Arachne
Level 17
God Stats
1W - 3L
1,192 SR
Queue Stats
36W - 37L
1,231 Elo+
Solo
Cthulhu
Cthulhu
Dawesomemark
Cthulhu
Level 24
God Stats
16W - 9L
1,636 SR
Queue Stats
35W - 26L
1,332 Elo+
Solo
Cerberus
Cerberus
argigos
Cerberus
Level 3
God Stats
1W - 0L
1,289 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 3
Vulcan
Vulcan
karijard
Vulcan
Level 29
God Stats
4W - 3L
1,556 SR
Queue Stats
31W - 41L
1,267 Elo+
Solo
Da Ji
Da Ji
rarasplays
Da Ji
Level 7
God Stats
1W - 2L
1,173 SR
Queue Stats
1W - 5L
973 Elo+
Party 3
Team Averages
Level 16
1,369 SR
1,261 Elo+

VS

Team Averages
Level 26
1,477 SR
1,297 Elo+
Cthulhu
Cthulhu
AstroShinn
Cthulhu
Level 20
God Stats
2W - 3L
1,483 SR
Queue Stats
24W - 33L
1,295 Elo+
Party 2
Scylla
Scylla
LongBenis
Scylla
Level 26
God Stats
6W - 10L
1,305 SR
Queue Stats
112W - 88L
1,312 Elo+
Solo
Thor
Thor
Mpoulou-AM10
Thor
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 111L
1,330 Elo+
Party 1
Fenrir
Fenrir
PapFivos
Fenrir
Level 29
God Stats
6W - 11L
1,658 SR
Queue Stats
106W - 118L
1,278 Elo+
Party 1
Kukulkan
Kukulkan
spikyboy0
Kukulkan
Level 25
God Stats
35W - 34L
1,438 SR
Queue Stats
41W - 48L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Akenawall36
Arachne
12
4 / 1 / 1
7,238
658
3,931
6,106
1,955
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Dawesomemark
Cthulhu
11
2 / 0 / 1
6,473
588
5,529
5,378
2,216
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
argigos
Cerberus
7
1 / 3 / 3
5,121
466
4,601
6,593
3,732
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
karijard
Vulcan
12
2 / 0 / 0
7,007
637
4,531
3,094
1,123
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
8
1 / 4 / 2
5,077
462
1,404
6,039
1,953
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AstroShinn
Cthulhu
9
0 / 2 / 0
5,246
477
2,212
6,218
3,556
Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Scylla
LongBenis
Scylla
9
3 / 4 / 4
5,727
521
5,557
6,272
1,556
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

9
1 / 2 / 0
5,228
475
2,318
4,837
2,148
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
PapFivos
Fenrir
9
1 / 2 / 0
5,335
485
2,435
7,765
2,395
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
spikyboy0
Kukulkan
8
3 / 2 / 0
5,302
482
3,572
4,487
1,225
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
10
Kills
8
8
Deaths
12
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
Akenawall36
Arachne
4
1
1
4.5
L
Cthulhu
AstroShinn
Cthulhu
0
2
0
0
W
Cthulhu
Dawesomemark
Cthulhu
2
0
1
2.5
L
Scylla
LongBenis
Scylla
3
4
4
1.25
L
1
2
0
0.5
L
Fenrir
PapFivos
Fenrir
1
2
0
0.5
W
Cerberus
argigos
Cerberus
1
3
3
0.83
W
Vulcan
karijard
Vulcan
2
0
0
2
W
Da Ji
1
4
2
0.5
L
Kukulkan
spikyboy0
Kukulkan
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,996
Damage
16,094
27,210
Taken
29,579
10,979
Mitigated
10,880
7,751
Healing
7,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Akenawall36
Arachne
3,931
3,235
0
2,833
6,106
1,955
108
982
5,074
0
42,368
L
Cthulhu
AstroShinn
Cthulhu
2,212
330
0
699
6,218
3,556
0
3,119
3,054
24,390
0
W
Cthulhu
Dawesomemark
Cthulhu
5,529
448
0
2,490
5,378
2,216
240
400
4,733
27,761
0
L
Scylla
LongBenis
Scylla
5,557
998
98
1,489
6,272
1,556
200
2,188
3,834
18,452
0
L
2,318
519
0
1,185
4,837
2,148
204
3,486
1,351
0
17,177
L
Fenrir
PapFivos
Fenrir
2,435
1,143
0
2,722
7,765
2,395
0
3,957
3,783
0
19,836
W
Cerberus
argigos
Cerberus
4,601
390
0
808
6,593
3,732
75
4,402
2,191
12,801
0
W
Vulcan
karijard
Vulcan
4,531
1,601
0
1,521
3,094
1,123
297
1,642
1,452
42,348
0
W
Da Ji
1,404
424
0
99
6,039
1,953
0
3,915
2,124
0
7,226
L
Kukulkan
spikyboy0
Kukulkan
3,572
750
111
763
4,487
1,225
391
1,516
2,896
18,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,916
Gold Earned
26,838
259
Minions Killed
181
0
Camps Cleared
0
1,159,135
Distance Traveled
966,014
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,238
658
86
8
0
222,702
2
L
Cthulhu
5,246
477
55
5
0
179,657
3
W
Cthulhu
6,473
588
50
5
0
224,675
1
L
Scylla
5,727
521
25
2
0
199,511
4
L
Thor
5,228
475
22
2
0
197,125
0
L
Fenrir
5,335
485
38
3
0
210,284
0
W
Cerberus
5,121
466
18
2
0
247,329
3
W
Vulcan
7,007
637
89
8
0
225,775
1
W
Da Ji
5,077
462
16
1
0
238,654
0
L
Kukulkan
5,302
482
41
4
0
179,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role