Player Matchup

Cernunnos
Cernunnos
Cayos84
Cernunnos
Level 14
God Stats
2W - 3L
1,443 SR
Queue Stats
2W - 6L
1,278 Elo+
Solo
The Morrigan
The Morrigan
Quisignis
The Morrigan
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 27L
1,394 Elo+
Solo
Set
Set
RaresF3
Set
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,080 Elo+
Solo
Cthulhu
Cthulhu
Santrentt
Cthulhu
Level 19
God Stats
0W - 1L
1,265 SR
Queue Stats
10W - 8L
1,449 Elo+
Solo
Mercury
Mercury
SyNC Extreme99
Mercury
Level 29
God Stats
4W - 10L
1,411 SR
Queue Stats
484W - 544L
1,440 Elo+
Solo
Team Averages
Level 18
1,424 SR
1,328 Elo+

VS

Team Averages
Level 19
1,470 SR
1,232 Elo+
Chang'e
Chang'e
KILLER XD 00722
Chang'e
Level 29
God Stats
8W - 10L
1,659 SR
Queue Stats
34W - 38L
1,443 Elo+
Party 2
Ares
Ares
Quietly Hostile
Ares
Level 5
God Stats
2W - 2L
1,477 SR
Queue Stats
61W - 87L
1,093 Elo+
Party 1
Ne Zha
Ne Zha
espectrus111
Ne Zha
Level 28
God Stats
2W - 0L
1,725 SR
Queue Stats
45W - 53L
1,336 Elo+
Party 2
Cthulhu
Cthulhu
hathhornz
Cthulhu
Level 7
God Stats
11W - 6L
1,386 SR
Queue Stats
94W - 115L
977 Elo+
Party 1
Hel
Hel
thiagoboc
Hel
Level 27
God Stats
2W - 4L
1,102 SR
Queue Stats
48W - 41L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Cayos84
Cernunnos
12
2 / 8 / 2
8,001
400
5,744
12,308
3,933
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

The Morrigan
Quisignis
The Morrigan
11
0 / 9 / 2
7,245
362
3,837
11,079
3,369
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Set
13
2 / 7 / 1
8,311
416
8,266
15,155
6,111
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Santrentt
Cthulhu
14
1 / 4 / 2
8,247
412
8,538
14,714
13,475
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
7 / 8 / 2
9,873
494
10,006
16,540
5,834
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
15 / 0 / 8
12,385
619
18,838
10,713
9,394
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 7 / 11
8,984
449
2,864
12,203
10,216
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ne Zha
16
8 / 2 / 5
11,533
577
8,199
13,599
5,242
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
hathhornz
Cthulhu
16
5 / 3 / 6
10,766
538
11,301
12,935
9,741
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
8 / 1 / 9
12,265
613
12,002
10,731
7,978
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
75
12
Kills
36
36
Deaths
13
9
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Cayos84
Cernunnos
2
8
2
0.38
W
15
0
8
19
W
0
7
11
0.79
L
The Morrigan
Quisignis
The Morrigan
0
9
2
0.11
L
Set
2
7
1
0.36
L
Cthulhu
Santrentt
Cthulhu
1
4
2
0.5
L
7
8
2
1
W
Ne Zha
8
2
5
5.25
W
Cthulhu
hathhornz
Cthulhu
5
3
6
2.67
W
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,391
Damage
53,204
69,796
Taken
60,181
32,722
Mitigated
42,571
7,062
Healing
19,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Cayos84
Cernunnos
5,744
4,316
0
1,163
12,308
3,933
402
7,528
4,780
0
31,131
W
18,838
2,985
1,465
5,733
10,713
9,394
1,788
2,381
8,207
70,330
0
W
2,864
1,051
0
64
12,203
10,216
175
1,574
10,504
13,968
0
L
The Morrigan
Quisignis
The Morrigan
3,837
1,996
92
0
11,079
3,369
624
8,261
2,812
34,903
0
L
Set
8,266
4,167
0
1,609
15,155
6,111
330
10,607
4,532
0
39,801
L
Cthulhu
Santrentt
Cthulhu
8,538
1,116
0
1,216
14,714
13,475
0
9,715
4,999
42,986
0
L
10,006
6,087
0
2,982
16,540
5,834
0
8,878
7,662
0
42,420
W
Ne Zha
8,199
3,902
0
5,948
13,599
5,242
2,889
1,471
12,003
0
73,820
W
Cthulhu
hathhornz
Cthulhu
11,301
2,030
0
0
12,935
9,741
294
2,953
9,912
52,742
0
W
12,002
1,938
1,348
5,182
10,731
7,978
4,921
3,251
7,180
78,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,677
Gold Earned
55,933
323
Minions Killed
431
0
Camps Cleared
0
1,623,048
Distance Traveled
1,736,592
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,001
400
45
2
0
298,333
0
W
Chang'e
12,385
619
97
5
0
347,696
1
W
Ares
8,984
449
11
1
0
349,320
1
L
The Morrigan
7,245
362
77
4
0
288,624
0
L
Set
8,311
416
52
3
0
350,041
2
L
Cthulhu
8,247
412
77
4
0
335,453
1
L
Mercury
9,873
494
72
4
0
350,597
0
W
Ne Zha
11,533
577
100
5
0
372,429
3
W
Cthulhu
10,766
538
88
4
0
330,162
0
W
Hel
12,265
613
135
7
0
336,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role