Player Matchup

Susano
Susano
SentientAntFarm
Susano
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
108W - 95L
1,597 Elo+
Party 1
Chang'e
Chang'e
StaleToots
Chang'e
Level 8
God Stats
2W - 3L
1,740 SR
Queue Stats
30W - 21L
1,588 Elo+
Party 1
Skadi
Skadi
StevoPowers
Skadi
Level 103
God Stats
28W - 22L
1,512 SR
Queue Stats
140W - 127L
1,517 Elo+
Party 3
Jormungandr
Jormungandr
WackoBandito
Jormungandr
Level 81
God Stats
1W - 5L
1,413 SR
Queue Stats
157W - 144L
1,595 Elo+
Party 1
Odin
Odin
dopesilence
Odin
Level 5
God Stats
4W - 1L
1,970 SR
Queue Stats
4W - 1L
1,888 Elo+
Party 3
Team Averages
Level 43
1,627 SR
1,637 Elo+

VS

Team Averages
Level 48
1,556 SR
1,636 Elo+
Hachiman
Hachiman
BurningFox13
Hachiman
Level 83
God Stats
1W - 0L
1,154 SR
Queue Stats
44W - 30L
1,566 Elo+
Party 2
Cerberus
Cerberus
Hatjorfnin
Cerberus
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
sutera091
Cthulhu
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 8L
1,606 Elo+
Solo
Bakasura
Bakasura
unknownmage97
Bakasura
Level 129
God Stats
11W - 4L
1,936 SR
Queue Stats
46W - 41L
1,778 Elo+
Party 2
Bellona
Bellona
zombiemeltdown1
Bellona
Level 5
God Stats
5W - 2L
1,688 SR
Queue Stats
11W - 8L
1,732 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 11 / 19
12,133
1,011
13,679
20,529
14,363
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
StaleToots
Chang'e
20
5 / 9 / 30
12,587
1,049
13,420
15,321
6,769
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 10 / 29
13,748
1,146
27,568
24,163
15,734
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
WackoBandito
Jormungandr
20
13 / 6 / 28
15,033
1,253
35,182
24,480
24,823
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
11 / 7 / 25
13,704
1,142
9,868
22,291
16,310
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

68

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BurningFox13
Hachiman
20
9 / 6 / 20
13,768
1,147
25,267
15,793
5,766
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Hatjorfnin
Cerberus
19
2 / 16 / 18
12,385
1,032
4,995
28,903
19,596
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
sutera091
Cthulhu
20
5 / 7 / 21
13,364
1,114
17,783
19,147
22,024
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bakasura
unknownmage97
Bakasura
20
26 / 4 / 8
19,517
1,626
43,389
22,943
13,189
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
1 / 11 / 25
11,948
996
10,513
21,497
23,409
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Match Insights

Player Kills, Deaths, and Assists

175
Kill Participation
135
44
Kills
43
43
Deaths
44
131
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BurningFox13
Hachiman
9
6
20
3.17
W
Cerberus
Hatjorfnin
Cerberus
2
16
18
0.69
L
7
11
19
1.5
L
Chang'e
StaleToots
Chang'e
5
9
30
2.22
L
8
10
29
2.25
L
Jormungandr
WackoBandito
Jormungandr
13
6
28
4.5
L
11
7
25
3.36
W
Cthulhu
sutera091
Cthulhu
5
7
21
2.21
W
Bakasura
unknownmage97
Bakasura
26
4
8
7.5
W
1
11
25
1.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,717
Damage
101,947
106,784
Taken
108,283
77,999
Mitigated
83,984
5,624
Healing
15,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BurningFox13
Hachiman
25,267
18,416
1,197
982
15,793
5,766
0
4,736
11,007
0
46,592
W
Cerberus
Hatjorfnin
Cerberus
4,995
1,043
0
1,804
28,903
19,596
0
14,863
13,840
19,473
0
L
13,679
5,896
0
0
20,529
14,363
0
4,021
15,747
0
26,010
L
Chang'e
StaleToots
Chang'e
13,420
3,195
3,444
1,915
15,321
6,769
0
3,276
10,729
27,468
0
L
27,568
14,977
0
0
24,163
15,734
0
4,480
18,552
0
49,485
L
Jormungandr
WackoBandito
Jormungandr
35,182
6,218
0
0
24,480
24,823
0
6,301
16,968
69,193
0
L
9,868
4,050
0
265
22,291
16,310
0
4,054
16,952
0
15,903
W
Cthulhu
sutera091
Cthulhu
17,783
629
1,162
0
19,147
22,024
0
8,315
10,737
42,205
797
W
Bakasura
unknownmage97
Bakasura
43,389
35,955
0
9,826
22,943
13,189
0
10,899
11,971
0
63,771
W
10,513
3,494
0
267
21,497
23,409
0
9,789
11,608
90
21,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,205
Gold Earned
70,982
193
Minions Killed
224
3
Camps Cleared
10
1,020,074
Distance Traveled
1,073,298
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
13,768
1,147
49
4
1
197,051
0
W
Cerberus
12,385
1,032
16
1
0
179,615
1
L
Susano
12,133
1,011
20
2
0
181,775
0
L
Chang'e
12,587
1,049
38
3
3
196,338
0
L
Skadi
13,748
1,146
51
4
0
187,932
2
L
Jormungandr
15,033
1,253
67
6
0
213,090
0
L
Odin
13,704
1,142
17
1
0
240,939
0
W
Cthulhu
13,364
1,114
59
5
1
230,516
1
W
Bakasura
19,517
1,626
83
7
8
285,057
0
W
Bellona
11,948
996
17
1
0
181,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role