Player Matchup

Anhur
Anhur
ChromeZmatic0
Anhur
Level 125
God Stats
2W - 2L
1,595 SR
Queue Stats
67W - 53L
1,515 Elo+
Solo
Hercules
Hercules
LizardKing4761
Hercules
Level 106
God Stats
9W - 8L
1,541 SR
Queue Stats
103W - 109L
1,522 Elo+
Party 2
Merlin
Merlin
UltraNinja009
Merlin
Level 124
God Stats
3W - 3L
1,862 SR
Queue Stats
164W - 163L
1,526 Elo+
Party 2
Team Averages
Level 118
1,666 SR
1,521 Elo+

VS

Team Averages
Level 86
1,529 SR
1,549 Elo+
Hachiman
Hachiman
FLO CapZ
Hachiman
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 71L
1,481 Elo+
Solo
Vulcan
Vulcan
Ugandan Bushman
Vulcan
Level 81
God Stats
35W - 30L
1,586 SR
Queue Stats
40W - 44L
1,584 Elo+
Party 1
Kuzenbo
Kuzenbo
VerbalyArmed
Kuzenbo
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 44L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 2 / 2
15,298
665
19,163
16,861
5,600
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
17
1 / 0 / 9
12,854
559
11,893
29,253
34,776
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

18
3 / 2 / 8
13,830
601
17,822
11,390
3,867
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FLO CapZ
Hachiman
15
1 / 7 / 2
12,395
539
11,156
20,395
6,086
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
2 / 4 / 2
13,157
572
19,230
13,478
5,207
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Kuzenbo
VerbalyArmed
Kuzenbo
16
1 / 4 / 3
12,809
557
13,579
22,402
32,003
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
15
Kills
4
4
Deaths
15
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
11
2
2
6
L
Hachiman
FLO CapZ
Hachiman
1
7
2
0.29
W
Hercules
1
0
9
5.5
L
2
4
2
0.75
W
3
2
8
3.5
L
Kuzenbo
VerbalyArmed
Kuzenbo
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,878
Damage
43,965
57,504
Taken
56,275
44,243
Mitigated
43,296
19,980
Healing
7,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,163
8,459
0
4,019
16,861
5,600
1,919
11,141
5,720
0
66,592
L
Hachiman
FLO CapZ
Hachiman
11,156
4,345
0
1,867
20,395
6,086
882
6,158
13,987
0
54,776
W
Hercules
11,893
1,792
1,408
13,257
29,253
34,776
474
13,876
15,377
0
32,016
L
19,230
9,709
0
5,168
13,478
5,207
353
4,605
8,723
82,941
0
W
17,822
647
0
1,296
11,390
3,867
1,402
7,849
3,541
110,956
0
L
Kuzenbo
VerbalyArmed
Kuzenbo
13,579
2,866
0
708
22,402
32,003
47
7,129
14,918
60,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,982
Gold Earned
38,361
292
Minions Killed
254
0
Camps Cleared
0
1,268,245
Distance Traveled
1,194,317
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
15,298
665
103
4
0
394,234
6
L
Hachiman
12,395
539
80
3
0
355,289
2
W
Hercules
12,854
559
44
2
0
475,483
7
L
Vulcan
13,157
572
125
5
0
409,515
6
W
Merlin
13,830
601
145
6
0
398,528
4
L
Kuzenbo
12,809
557
49
2
0
429,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role