Player Matchup

Cerberus
Cerberus
ChaosDShadow
Cerberus
Level 64
God Stats
73W - 56L
1,603 SR
Queue Stats
390W - 392L
1,445 Elo+
Solo
Mercury
Mercury
Frozen_Jalapanos
Mercury
Level 42
God Stats
2W - 3L
1,672 SR
Queue Stats
26W - 18L
1,856 Elo+
Solo
Sol
Sol
JuicyLibatron
Sol
Level 60
God Stats
4W - 2L
1,623 SR
Queue Stats
96W - 79L
1,460 Elo+
Solo
Team Averages
Level 55
1,633 SR
1,587 Elo+

VS

Team Averages
Level 72
1,614 SR
1,455 Elo+
Tyr
Tyr
CrimsonWinner30
Tyr
Level 64
God Stats
24W - 27L
1,506 SR
Queue Stats
80W - 91L
1,407 Elo+
Solo
Hel
Hel
comerio141976
Hel
Level 68
God Stats
10W - 6L
1,570 SR
Queue Stats
81W - 61L
1,406 Elo+
Party 1
Cupid
Cupid
thescrill12
Cupid
Level 85
God Stats
3W - 0L
1,766 SR
Queue Stats
76W - 57L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ChaosDShadow
Cerberus
13
2 / 6 / 4
9,450
630
11,773
17,869
11,156
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 8 / 5
8,845
590
3,558
13,075
3,867
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
5 / 5 / 1
10,238
683
14,535
13,687
3,956
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
9 / 0 / 5
11,378
759
10,298
12,393
7,430
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 3 / 11
10,837
722
11,650
11,762
3,627
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 4 / 12
10,744
716
12,510
15,642
4,729
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
7
Kills
19
19
Deaths
7
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ChaosDShadow
Cerberus
2
6
4
0.67
W
9
0
5
11.5
L
0
8
5
0.31
L
5
5
1
1.1
W
5
3
11
3.5
W
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,866
Damage
34,458
44,631
Taken
39,797
18,979
Mitigated
15,786
14,460
Healing
22,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ChaosDShadow
Cerberus
11,773
280
345
6,408
17,869
11,156
53
3,565
14,064
28,473
0
W
10,298
1,043
0
3,033
12,393
7,430
831
5,542
6,851
0
38,983
L
3,558
846
0
1,346
13,075
3,867
130
3,859
9,041
0
27,765
L
14,535
4,057
0
6,361
13,687
3,956
825
4,282
9,305
55,109
0
W
11,650
394
5,422
5,800
11,762
3,627
952
8,044
3,718
44,188
0
W
12,510
7,062
2,563
6,102
15,642
4,729
1,500
12,778
2,864
0
33,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,533
Gold Earned
32,959
177
Minions Killed
171
0
Camps Cleared
0
753,784
Distance Traveled
772,319
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,450
630
52
3
0
247,891
2
W
Tyr
11,378
759
53
4
0
280,439
3
L
Mercury
8,845
590
38
3
0
281,248
0
L
Sol
10,238
683
87
6
0
224,645
1
W
Hel
10,837
722
66
4
0
263,195
2
W
Cupid
10,744
716
52
3
0
228,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role