Player Matchup

Heimdallr
Heimdallr
AbduleShabbar
Heimdallr
Level 105
God Stats
19W - 11L
1,472 SR
Queue Stats
204W - 205L
1,506 Elo+
Party 1
Cthulhu
Cthulhu
Kazuma300
Cthulhu
Level 23
God Stats
10W - 3L
1,693 SR
Queue Stats
58W - 12L
1,833 Elo+
Solo
Ra
Ra
KingDodogama
Ra
Level 107
God Stats
1W - 1L
1,307 SR
Queue Stats
35W - 29L
1,478 Elo+
Party 1
Team Averages
Level 78
1,491 SR
1,606 Elo+

VS

Team Averages
Level 51
1,512 SR
1,558 Elo+
Cthulhu
Cthulhu
CCPbr78
Cthulhu
Level 118
God Stats
14W - 24L
1,535 SR
Queue Stats
230W - 239L
1,498 Elo+
Solo
Hera
Hera
ChillTheQueen
Hera
Level 16
God Stats
6W - 1L
1,500 SR
Queue Stats
53W - 22L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Im Velkah
Heimdallr
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,677 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AbduleShabbar
Heimdallr
19
8 / 3 / 9
16,171
674
23,907
19,138
8,827
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Kazuma300
Cthulhu
20
6 / 3 / 10
17,254
719
24,496
37,429
45,729
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

18
3 / 3 / 10
14,598
608
12,906
16,015
6,846
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CCPbr78
Cthulhu
16
2 / 4 / 5
13,495
562
19,625
25,987
28,110
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 10 / 7
13,304
554
12,165
21,411
15,369
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
Im Velkah
Heimdallr
20
7 / 3 / 2
15,490
645
24,588
22,731
8,026
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
23
17
Kills
9
9
Deaths
17
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AbduleShabbar
Heimdallr
8
3
9
4.17
L
Cthulhu
CCPbr78
Cthulhu
2
4
5
1.13
L
0
10
7
0.35
L
Heimdallr
Im Velkah
Heimdallr
7
3
2
2.67
W
Cthulhu
Kazuma300
Cthulhu
6
3
10
3.67
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,309
Damage
56,378
72,582
Taken
70,129
61,402
Mitigated
51,505
31,594
Healing
13,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AbduleShabbar
Heimdallr
23,907
7,966
0
3,229
19,138
8,827
1,860
8,536
10,599
0
88,218
L
Cthulhu
CCPbr78
Cthulhu
19,625
801
1,559
5,077
25,987
28,110
0
14,864
11,123
64,206
0
L
12,165
3,416
0
870
21,411
15,369
88
10,908
10,501
52,222
0
L
Heimdallr
Im Velkah
Heimdallr
24,588
10,317
0
6,266
22,731
8,026
212
11,674
11,052
0
106,065
W
Cthulhu
Kazuma300
Cthulhu
24,496
1,846
1,253
7,601
37,429
45,729
135
15,737
21,692
74,727
0
W
12,906
2,060
11,783
7,728
16,015
6,846
1,233
7,999
8,012
99,394
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,023
Gold Earned
42,289
301
Minions Killed
266
0
Camps Cleared
0
1,484,000
Distance Traveled
1,315,206
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
16,171
674
91
4
0
479,476
0
L
Cthulhu
13,495
562
77
3
0
455,542
5
L
Hera
13,304
554
59
2
0
406,083
8
L
Heimdallr
15,490
645
130
5
0
453,581
1
W
Cthulhu
17,254
719
76
3
0
507,886
8
W
Ra
14,598
608
134
6
0
496,638
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role