Player Matchup

Da Ji
Da Ji
Dachhh
Da Ji
Level 22
God Stats
9W - 3L
1,767 SR
Queue Stats
133W - 142L
1,359 Elo+
Party 2
Kukulkan
Kukulkan
Fns claps07
Kukulkan
Level 10
God Stats
8W - 6L
1,668 SR
Queue Stats
14W - 14L
1,317 Elo+
Party 2
Ymir
Ymir
SZIA_Feitan
Ymir
Level 36
God Stats
29W - 12L
1,790 SR
Queue Stats
144W - 149L
1,380 Elo+
Party 2
Zeus
Zeus
SZIA_Meydrik
Zeus
Level 14
God Stats
4W - 1L
1,780 SR
Queue Stats
87W - 98L
1,142 Elo+
Party 2
King Arthur
King Arthur
SZIA_Xcution
King Arthur
Level 56
God Stats
11W - 7L
1,528 SR
Queue Stats
215W - 210L
1,373 Elo+
Party 2
Team Averages
Level 28
1,707 SR
1,314 Elo+

VS

Team Averages
Level 17
1,392 SR
1,126 Elo+
Fenrir
Fenrir
Big Phudge8529
Fenrir
Level 10
God Stats
4W - 10L
1,312 SR
Queue Stats
137W - 171L
1,095 Elo+
Party 1
Sol
Sol
Drac0Vic
Sol
Level 9
God Stats
27W - 34L
1,252 SR
Queue Stats
96W - 90L
1,086 Elo+
Party 1
Hel
Hel
Mastermind2772
Hel
Level 15
God Stats
10W - 18L
1,265 SR
Queue Stats
72W - 88L
1,104 Elo+
Party 1
Susano
Susano
UriGamePlay_ARG
Susano
Level 22
God Stats
5W - 5L
1,633 SR
Queue Stats
406W - 442L
1,226 Elo+
Solo
Vulcan
Vulcan
thegonz2002
Vulcan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,118 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Dachhh
Da Ji
20
46 / 3 / 8
23,222
663
63,639
29,879
14,519
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
Fns claps07
Kukulkan
20
6 / 9 / 6
14,572
416
16,460
18,222
10,151
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
9 / 6 / 16
16,777
479
16,199
27,730
27,708
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
2 / 7 / 19
13,985
400
8,128
16,038
5,016
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

King Arthur
SZIA_Xcution
King Arthur
20
14 / 5 / 20
18,335
524
29,092
28,955
36,993
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 13 / 5
14,369
411
16,040
34,214
30,733
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
10 / 14 / 5
17,834
510
25,894
28,850
9,161
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
10 / 20 / 1
15,388
440
15,160
31,081
11,441
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
0 / 14 / 5
12,903
369
11,434
35,056
14,959
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
19
3 / 16 / 11
14,282
408
19,065
28,351
9,732
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Match Insights

Player Kills, Deaths, and Assists

146
Kill Participation
55
77
Kills
28
30
Deaths
77
69
Assists
27
Player
Kills
Deaths
Assists
KDA
L
5
13
5
0.58
W
Da Ji
Dachhh
Da Ji
46
3
8
16.67
L
10
14
5
0.89
W
Kukulkan
Fns claps07
Kukulkan
6
9
6
1
L
10
20
1
0.53
W
9
6
16
2.83
W
2
7
19
1.64
W
King Arthur
SZIA_Xcution
King Arthur
14
5
20
4.8
L
0
14
5
0.18
L
Vulcan
3
16
11
0.53

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,518
Damage
87,593
120,824
Taken
157,552
94,387
Mitigated
76,026
25,274
Healing
23,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,040
4,403
0
7,548
34,214
30,733
201
6,845
26,551
821
49,959
W
Da Ji
Dachhh
Da Ji
63,639
22,773
0
7,510
29,879
14,519
3,024
14,817
14,939
0
160,696
L
25,894
8,495
0
4,550
28,850
9,161
2,391
4,690
23,960
104,051
0
W
Kukulkan
Fns claps07
Kukulkan
16,460
1,574
0
0
18,222
10,151
1,681
10,310
7,812
72,746
0
L
15,160
1,654
3,889
3,811
31,081
11,441
981
14,789
16,217
88,362
0
W
16,199
2,601
378
3,566
27,730
27,708
1,185
12,093
15,542
81,567
0
W
8,128
2,087
0
4,166
16,038
5,016
786
12,094
3,919
47,818
0
W
King Arthur
SZIA_Xcution
King Arthur
29,092
2,172
0
9,654
28,955
36,993
1,134
11,584
16,808
0
118,553
L
11,434
2,842
0
3,091
35,056
14,959
941
6,185
28,506
0
76,854
L
Vulcan
19,065
5,845
0
171
28,351
9,732
62
8,278
19,973
68,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,891
Gold Earned
74,776
616
Minions Killed
568
0
Camps Cleared
0
3,192,457
Distance Traveled
2,564,662
18
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
14,369
411
75
2
0
545,581
0
W
Da Ji
23,222
663
161
5
0
718,148
6
L
Sol
17,834
510
188
5
0
513,999
0
W
Kukulkan
14,572
416
122
3
0
617,225
1
L
Hel
15,388
440
124
4
0
464,830
0
W
Ymir
16,777
479
118
3
0
609,383
2
W
Zeus
13,985
400
66
2
0
549,779
0
W
King Arthur
18,335
524
149
4
0
697,922
9
L
Susano
12,903
369
108
3
0
494,439
1
L
Vulcan
14,282
408
73
2
0
545,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role