Player Matchup

Merlin
Merlin
 
Merlin
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
GerbitV
Kukulkan
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Maxterzapp
Bacchus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,648 Elo+
Solo
Fenrir
Fenrir
Nannerb
Fenrir
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 76L
1,637 Elo+
Party 2
Fafnir
Fafnir
narwhalblue
Fafnir
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 70L
1,695 Elo+
Party 2
Team Averages
Level 112
1,500 SR
1,596 Elo+

VS

Team Averages
Level 142
1,518 SR
1,553 Elo+
Cthulhu
Cthulhu
Baiird
Cthulhu
Level 160
God Stats
1W - 0L
1,325 SR
Queue Stats
27W - 40L
1,523 Elo+
Solo
Hera
Hera
FatMilkBalloons
Hera
Level 117
God Stats
2W - 0L
1,701 SR
Queue Stats
9W - 10L
1,528 Elo+
Party 1
Ah Puch
Ah Puch
JulcedUp
Ah Puch
Level 157
God Stats
2W - 1L
1,936 SR
Queue Stats
121W - 109L
1,572 Elo+
Party 1
Nu Wa
Nu Wa
ltsDrizy
Nu Wa
Level 119
God Stats
1W - 1L
1,298 SR
Queue Stats
42W - 38L
1,556 Elo+
Party 1
Fenrir
Fenrir
ltsGoldzera
Fenrir
Level 155
God Stats
3W - 1L
1,330 SR
Queue Stats
193W - 189L
1,586 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 6 / 7
8,669
722
9,230
11,445
4,524
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
GerbitV
Kukulkan
16
4 / 6 / 6
9,849
821
8,947
11,356
4,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
Maxterzapp
Bacchus
15
3 / 6 / 8
9,192
766
6,800
12,120
13,841
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fenrir
Nannerb
Fenrir
17
8 / 7 / 7
10,433
869
7,577
14,368
10,141
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
16
3 / 6 / 7
9,368
781
6,781
14,731
23,514
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Baiird
Cthulhu
17
7 / 4 / 18
11,029
919
9,880
13,789
14,702
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
4 / 5 / 15
9,776
815
8,783
6,942
2,988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Puch
JulcedUp
Ah Puch
19
10 / 4 / 12
11,445
954
15,041
9,712
4,220
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
ltsDrizy
Nu Wa
17
6 / 3 / 18
10,580
882
14,379
7,699
3,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
15
4 / 5 / 18
9,650
804
8,799
12,231
15,867
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
112
20
Kills
31
31
Deaths
21
35
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
6
7
0.92
W
Cthulhu
Baiird
Cthulhu
7
4
18
4
W
4
5
15
2.3
L
Kukulkan
GerbitV
Kukulkan
4
6
6
1.17
W
Ah Puch
JulcedUp
Ah Puch
10
4
12
4
L
Bacchus
Maxterzapp
Bacchus
3
6
8
1.17
L
Fenrir
Nannerb
Fenrir
8
7
7
1.64
W
Nu Wa
ltsDrizy
Nu Wa
6
3
18
5
W
Fenrir
4
5
18
2.6
L
Fafnir
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,335
Damage
56,882
64,020
Taken
50,373
56,296
Mitigated
40,996
16,349
Healing
10,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,230
238
1,684
1,349
11,445
4,524
0
7,835
3,610
31,813
0
W
Cthulhu
Baiird
Cthulhu
9,880
290
2,980
1,264
13,789
14,702
93
7,283
6,411
21,330
0
W
8,783
2,340
0
540
6,942
2,988
1,435
4,775
2,092
16,060
0
L
Kukulkan
GerbitV
Kukulkan
8,947
621
2,084
2,513
11,356
4,276
160
7,011
4,345
39,281
0
W
Ah Puch
JulcedUp
Ah Puch
15,041
1,343
135
3,006
9,712
4,220
1,324
7,222
2,390
31,885
0
L
Bacchus
Maxterzapp
Bacchus
6,800
538
576
912
12,120
13,841
240
9,604
2,516
10,355
0
L
Fenrir
Nannerb
Fenrir
7,577
2,134
1,565
2,094
14,368
10,141
1,148
11,485
2,883
0
19,381
W
Nu Wa
ltsDrizy
Nu Wa
14,379
5,387
76
1,281
7,699
3,219
2,958
4,684
2,965
32,865
0
W
Fenrir
8,799
2,193
20
730
12,231
15,867
441
7,299
4,757
0
10,603
L
Fafnir
6,781
2,328
1,270
2,302
14,731
23,514
260
12,148
2,583
15,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,511
Gold Earned
52,480
154
Minions Killed
115
0
Camps Cleared
0
972,252
Distance Traveled
1,053,457
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,669
722
37
3
0
198,461
0
W
Cthulhu
11,029
919
18
2
0
230,150
0
W
Hera
9,776
815
19
2
0
204,544
1
L
Kukulkan
9,849
821
60
5
0
192,186
1
W
Ah Puch
11,445
954
38
3
0
208,267
0
L
Bacchus
9,192
766
6
1
0
212,411
1
L
Fenrir
10,433
869
30
3
0
195,229
0
W
Nu Wa
10,580
882
33
3
0
186,607
3
W
Fenrir
9,650
804
7
1
0
223,889
2
L
Fafnir
9,368
781
21
2
0
173,965
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role