Player Matchup

Sol
Sol
 
Sol
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
K1ngTheTh1ng
Fenrir
Level 9
God Stats
5W - 5L
1,491 SR
Queue Stats
17W - 18L
1,202 Elo+
Solo
Ganesha
Ganesha
KKunpHs
Ganesha
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 15L
1,063 Elo+
Solo
Team Averages
Level 18
1,497 SR
1,255 Elo+

VS

Team Averages
Level 15
1,491 SR
992 Elo+
Cerberus
Cerberus
Dannyv86
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 10L
1,063 Elo+
Solo
Bacchus
Bacchus
SLENDERMAN12106
Bacchus
Level 26
God Stats
6W - 2L
1,750 SR
Queue Stats
6W - 12L
917 Elo+
Party 1
Izanami
Izanami
Zdogg4668
Izanami
Level 11
God Stats
2W - 4L
1,225 SR
Queue Stats
2W - 6L
994 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
10 / 4 / 10
11,695
731
17,271
12,845
4,100
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
14
11 / 0 / 5
11,454
716
7,793
7,780
2,783
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
KKunpHs
Ganesha
12
0 / 1 / 17
9,976
624
6,151
7,118
4,520
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dannyv86
Cerberus
10
0 / 8 / 2
8,447
528
2,494
15,000
13,590
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
3 / 6 / 1
9,657
604
7,527
14,320
12,269
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Zdogg4668
Izanami
9
0 / 7 / 2
8,493
531
2,420
13,296
8,368
Evolved Defender's Blessing

Evolved Defender's Blessing

+250 Health +150 Mana +10 Physical Protection +10 Magical Protection ROLE QUEST: TANK: COMPLETED!

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
21
Kills
3
5
Deaths
21
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
4
10
3.75
L
Cerberus
Dannyv86
Cerberus
0
8
2
0.13
W
Fenrir
11
0
5
13.5
W
Ganesha
KKunpHs
Ganesha
0
1
17
8.5
L
3
6
1
0.58
L
Izanami
Zdogg4668
Izanami
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,215
Damage
12,441
27,743
Taken
42,616
11,403
Mitigated
34,227
8,427
Healing
3,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
17,271
4,220
0
5,438
12,845
4,100
1,861
4,334
8,511
55,804
0
L
Cerberus
Dannyv86
Cerberus
2,494
411
0
1,400
15,000
13,590
0
9,253
5,747
10,773
0
W
Fenrir
7,793
1,773
0
488
7,780
2,783
616
3,416
4,364
0
20,388
W
Ganesha
KKunpHs
Ganesha
6,151
442
1,011
1,490
7,118
4,520
336
2,482
4,636
29,860
0
L
7,527
315
0
550
14,320
12,269
0
7,600
6,720
26,063
0
L
Izanami
Zdogg4668
Izanami
2,420
1,661
238
1,124
13,296
8,368
0
6,697
6,599
0
22,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,125
Gold Earned
26,597
139
Minions Killed
84
0
Camps Cleared
0
875,225
Distance Traveled
551,732
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,695
731
96
6
0
253,883
0
L
Cerberus
8,447
528
17
1
0
141,174
0
W
Fenrir
11,454
716
37
2
0
316,578
0
W
Ganesha
9,976
624
6
0
0
304,764
0
L
Bacchus
9,657
604
29
2
0
203,215
0
L
Izanami
8,493
531
38
2
0
207,343
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role