Player Matchup

Amaterasu
Amaterasu
ChrisyPiers
Amaterasu
Level 14
God Stats
3W - 12L
1,163 SR
Queue Stats
14W - 22L
995 Elo+
Party 1
Artemis
Artemis
DereckySofi117
Artemis
Level 16
God Stats
16W - 23L
1,244 SR
Queue Stats
21W - 29L
1,168 Elo+
Party 1
Heimdallr
Heimdallr
Heem404
Heimdallr
Level 10
God Stats
72W - 82L
1,176 SR
Queue Stats
787W - 818L
1,048 Elo+
Party 2
Merlin
Merlin
JORGEMEH
Merlin
Level 17
God Stats
6W - 17L
1,203 SR
Queue Stats
30W - 37L
1,107 Elo+
Party 1
Odin
Odin
ReaperX72
Odin
Level 5
God Stats
211W - 198L
1,278 SR
Queue Stats
386W - 389L
1,112 Elo+
Party 2
Team Averages
Level 12
1,213 SR
1,086 Elo+

VS

Team Averages
Level 6
1,301 SR
952 Elo+
Cerberus
Cerberus
IonizedBinkie1
Cerberus
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 7L
897 Elo+
Party 3
Ymir
Ymir
PGiLLuZioNz6872
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 8L
897 Elo+
Party 3
Neith
Neith
XSupremeVextorX
Neith
Level 3
God Stats
1W - 5L
1,253 SR
Queue Stats
3W - 8L
997 Elo+
Party 3
Hel
Hel
YukaniWiFi
Hel
Level 16
God Stats
8W - 7L
1,211 SR
Queue Stats
25W - 33L
1,202 Elo+
Solo
Cthulhu
Cthulhu
ilive4games05
Cthulhu
Level 6
God Stats
1W - 15L
1,041 SR
Queue Stats
1W - 18L
765 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ChrisyPiers
Amaterasu
19
15 / 3 / 20
14,016
1,402
22,423
15,915
7,323
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
5 / 7 / 18
11,006
1,101
16,889
12,352
4,961
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Heem404
Heimdallr
16
0 / 1 / 16
9,870
987
6,499
3,981
1,314
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
JORGEMEH
Merlin
20
16 / 1 / 20
14,660
1,466
26,216
7,266
3,151
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Odin
18
3 / 3 / 20
10,759
1,076
9,541
8,708
5,348
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

306

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
4 / 12 / 3
9,871
987
5,515
22,248
8,606
15
2 / 8 / 5
10,405
1,041
5,131
23,635
16,126
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 1 / 4
9,064
906
4,321
4,389
1,393
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

17
5 / 9 / 7
11,713
1,171
15,405
17,809
11,716
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
15
1 / 9 / 8
9,565
957
10,491
20,505
9,073

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
41
39
Kills
14
15
Deaths
39
94
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
ChrisyPiers
Amaterasu
15
3
20
8.33
W
5
7
18
2
W
Heimdallr
Heem404
Heimdallr
0
1
16
8
L
Cerberus
4
12
3
0.46
W
Merlin
JORGEMEH
Merlin
16
1
20
26
L
2
8
5
0.56
W
Odin
3
3
20
4.33
L
2
1
4
4
L
5
9
7
0.94
L
Cthulhu
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,568
Damage
40,863
48,222
Taken
88,586
22,097
Mitigated
46,914
10,218
Healing
10,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
ChrisyPiers
Amaterasu
22,423
11,064
0
5,180
15,915
7,323
0
13,544
2,371
0
29,097
W
16,889
13,355
0
1,316
12,352
4,961
0
9,196
3,156
0
26,860
W
Heimdallr
Heem404
Heimdallr
6,499
2,604
0
0
3,981
1,314
0
3,162
819
0
17,565
L
Cerberus
5,515
1,536
0
1,647
22,248
8,606
0
6,023
16,132
14,573
0
W
Merlin
JORGEMEH
Merlin
26,216
3,184
1,141
2,581
7,266
3,151
0
4,916
2,350
60,492
0
L
5,131
1,060
0
255
23,635
16,126
0
5,703
17,787
15,395
0
W
Odin
9,541
5,309
0
0
8,708
5,348
0
5,724
2,984
0
22,399
L
4,321
1,732
0
633
4,389
1,393
0
1,663
2,726
0
11,480
L
15,405
1,740
4,506
3,663
17,809
11,716
0
8,660
9,149
26,450
0
L
Cthulhu
10,491
1,781
0
0
20,505
9,073
0
4,167
16,275
18,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,311
Gold Earned
50,618
160
Minions Killed
110
11
Camps Cleared
1
838,957
Distance Traveled
885,712
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
14,016
1,402
11
1
1
209,491
0
W
Artemis
11,006
1,101
28
3
2
118,447
0
W
Heimdallr
9,870
987
9
1
3
145,130
0
L
Cerberus
9,871
987
24
2
0
150,470
1
W
Merlin
14,660
1,466
82
8
0
177,826
0
L
Ymir
10,405
1,041
22
2
1
162,929
1
W
Odin
10,759
1,076
30
3
5
188,063
1
L
Neith
9,064
906
12
1
0
217,405
1
L
Hel
11,713
1,171
31
3
0
168,389
1
L
Cthulhu
9,565
957
21
2
0
186,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role