Player Matchup

Jormungandr
Jormungandr
BeforeYouTry
Jormungandr
Level 28
God Stats
0W - 3L
1,522 SR
Queue Stats
88W - 86L
1,382 Elo+
Party 2
He Bo
He Bo
Busteee1302
He Bo
Level 12
God Stats
7W - 12L
1,393 SR
Queue Stats
231W - 205L
1,322 Elo+
Party 2
Neith
Neith
XxLaJenniXx
Neith
Level 7
God Stats
1W - 9L
1,204 SR
Queue Stats
1W - 9L
1,084 Elo+
Solo
Team Averages
Level 16
1,373 SR
1,263 Elo+

VS

Team Averages
Level 52
1,501 SR
1,294 Elo+
Ra
Ra
CapableofMore17
Ra
Level 13
God Stats
2W - 1L
1,634 SR
Queue Stats
2W - 2L
1,102 Elo+
Solo
Skadi
Skadi
GetAtMe0162947
Skadi
Level 25
God Stats
7W - 10L
1,506 SR
Queue Stats
66W - 82L
1,288 Elo+
Party 1
Vamana
Vamana
HOT SHOT COWBOY
Vamana
Level 117
God Stats
3W - 0L
1,363 SR
Queue Stats
87W - 92L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BeforeYouTry
Jormungandr
11
1 / 4 / 1
7,996
571
5,548
12,468
5,284
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
1 / 4 / 3
8,529
609
9,303
9,200
2,666
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 2
8,851
632
4,875
6,778
3,294
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 5
8,878
634
4,878
8,682
2,953
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 2 / 5
8,641
617
3,071
6,899
4,334
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
10 / 1 / 1
10,555
754
12,949
14,679
13,666
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
4
Kills
11
11
Deaths
4
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BeforeYouTry
Jormungandr
1
4
1
0.38
L
1
4
3
0.63
W
1
1
5
3.5
W
0
2
5
1.25
W
10
1
1
10.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,726
Damage
20,898
28,446
Taken
30,260
11,244
Mitigated
20,953
2,848
Healing
11,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BeforeYouTry
Jormungandr
5,548
1,362
0
750
12,468
5,284
375
2,028
10,240
33,349
0
L
9,303
1,569
258
1,472
9,200
2,666
599
1,309
7,741
23,988
0
W
4,878
1,214
1,367
2,482
8,682
2,953
848
3,628
5,054
26,724
0
W
3,071
1,369
0
385
6,899
4,334
1,465
3,856
3,043
0
23,426
W
12,949
6,402
0
7,039
14,679
13,666
807
7,716
6,963
0
42,863
L
4,875
2,730
0
368
6,778
3,294
595
1,617
5,011
0
17,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,376
Gold Earned
28,074
95
Minions Killed
118
0
Camps Cleared
0
563,054
Distance Traveled
724,587
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,996
571
48
3
0
192,863
0
L
He Bo
8,529
609
23
2
0
210,899
0
W
Ra
8,878
634
29
2
0
261,345
3
W
Skadi
8,641
617
41
3
0
225,234
1
W
Vamana
10,555
754
48
3
0
238,008
0
L
Neith
8,851
632
24
2
0
159,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role