Player Matchup

Olorun
Olorun
ASAPHoppe
Olorun
Level 104
God Stats
4W - 3L
1,829 SR
Queue Stats
96W - 80L
1,514 Elo+
Solo
Achilles
Achilles
FinnNeedsTrance
Achilles
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 122L
1,338 Elo+
Solo
Baron Samedi
Baron Samedi
JofyIV
Baron Samedi
Level 65
God Stats
5W - 6L
1,509 SR
Queue Stats
326W - 280L
1,444 Elo+
Solo
Team Averages
Level 82
1,613 SR
1,432 Elo+

VS

Team Averages
Level 57
1,644 SR
1,444 Elo+
Cthulhu
Cthulhu
Matrapid
Cthulhu
Level 69
God Stats
55W - 35L
1,529 SR
Queue Stats
85W - 59L
1,399 Elo+
Party 1
Bellona
Bellona
Mickyjames1994
Bellona
Level 54
God Stats
35W - 20L
1,590 SR
Queue Stats
77W - 58L
1,481 Elo+
Solo
Chaac
Chaac
RACarpenter13
Chaac
Level 47
God Stats
23W - 7L
1,812 SR
Queue Stats
93W - 62L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ASAPHoppe
Olorun
10
2 / 6 / 1
7,252
725
4,253
9,220
3,120
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
8
1 / 4 / 3
6,791
679
2,835
10,090
6,990
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Baron Samedi
JofyIV
Baron Samedi
9
1 / 7 / 3
6,759
676
6,524
8,799
3,668
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Matrapid
Cthulhu
11
5 / 1 / 9
7,986
799
9,669
9,978
6,166
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 2 / 9
8,154
815
6,079
10,300
7,099
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
8 / 1 / 8
8,728
873
8,755
10,076
9,497
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
4
Kills
17
17
Deaths
4
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Olorun
ASAPHoppe
Olorun
2
6
1
0.42
L
Achilles
1
4
3
0.63
L
Baron Samedi
JofyIV
Baron Samedi
1
7
3
0.36
W
Cthulhu
Matrapid
Cthulhu
5
1
9
9.5
W
4
2
9
4.25
W
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,612
Damage
24,503
28,109
Taken
30,354
13,778
Mitigated
22,762
6,872
Healing
16,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
ASAPHoppe
Olorun
4,253
2,378
259
2,139
9,220
3,120
0
3,492
5,278
25,946
0
L
Achilles
2,835
911
0
830
10,090
6,990
0
2,967
6,695
0
6,635
L
Baron Samedi
JofyIV
Baron Samedi
6,524
1,142
1,773
1,871
8,799
3,668
0
2,758
5,625
21,012
0
W
Cthulhu
Matrapid
Cthulhu
9,669
414
588
4,060
9,978
6,166
200
4,821
5,157
24,685
0
W
6,079
2,336
470
4,119
10,300
7,099
922
2,895
6,697
0
29,931
W
8,755
1,099
582
6,207
10,076
9,497
667
3,353
6,723
0
24,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,802
Gold Earned
24,868
69
Minions Killed
112
0
Camps Cleared
0
453,999
Distance Traveled
546,599
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
7,252
725
35
4
0
139,694
0
L
Achilles
6,791
679
6
1
0
172,646
0
L
Baron Samedi
6,759
676
28
3
0
141,659
0
W
Cthulhu
7,986
799
28
3
0
172,916
0
W
Bellona
8,154
815
45
5
0
197,974
0
W
Chaac
8,728
873
39
4
0
175,709
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role