Player Matchup

Cthulhu
Cthulhu
CR Echo7682
Cthulhu
Level 29
God Stats
19W - 9L
1,679 SR
Queue Stats
215W - 225L
1,418 Elo+
Party 1
Fenrir
Fenrir
CR Might
Fenrir
Level 29
God Stats
22W - 26L
1,428 SR
Queue Stats
207W - 267L
1,361 Elo+
Party 1
Nike
Nike
CR Zephyr
Nike
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
303W - 357L
1,396 Elo+
Party 1
Neith
Neith
NinjaKillerz418
Neith
Level 6
God Stats
7W - 6L
1,547 SR
Queue Stats
20W - 15L
1,273 Elo+
Party 1
Baron Samedi
Baron Samedi
SliferChris10
Baron Samedi
Level 28
God Stats
10W - 8L
1,509 SR
Queue Stats
61W - 54L
1,395 Elo+
Party 1
Team Averages
Level 24
1,533 SR
1,369 Elo+

VS

Team Averages
Level 23
1,527 SR
1,219 Elo+
Ares
Ares
Abu_nidal44
Ares
Level 11
God Stats
15W - 23L
1,558 SR
Queue Stats
116W - 103L
1,395 Elo+
Party 2
Olorun
Olorun
Artemka_one1
Olorun
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,017 Elo+
Solo
Arachne
Arachne
F9fil___
Arachne
Level 49
God Stats
68W - 45L
1,559 SR
Queue Stats
533W - 619L
1,268 Elo+
Party 2
Anubis
Anubis
hussain_faden
Anubis
Level 29
God Stats
16W - 10L
1,559 SR
Queue Stats
283W - 376L
1,238 Elo+
Party 2
Neith
Neith
smiling2007
Neith
Level 17
God Stats
87W - 92L
1,461 SR
Queue Stats
115W - 166L
1,180 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CR Echo7682
Cthulhu
19
7 / 2 / 13
14,839
550
18,258
32,633
40,841
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Fenrir
CR Might
Fenrir
20
9 / 5 / 3
14,885
551
15,252
22,439
8,534
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nike
20
5 / 5 / 9
13,595
504
15,591
25,435
27,953
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
2 / 11 / 5
12,287
455
8,818
17,969
6,471
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
SliferChris10
Baron Samedi
20
13 / 5 / 4
14,575
540
22,739
18,087
12,288
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 13 / 4
9,872
366
5,656
19,433
6,824
Shoes

Shoes

+6%
Movement Speed

Olorun
8
0 / 5 / 1
7,779
288
1,368
4,286
1,323
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shoes

Shoes

+6%
Movement Speed

Arachne
F9fil___
Arachne
20
14 / 4 / 3
14,424
534
23,001
26,029
11,887
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
4 / 6 / 6
12,725
471
32,335
22,291
10,633
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
6 / 8 / 5
11,873
440
19,805
24,867
9,030
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
46
36
Kills
27
28
Deaths
36
34
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
13
4
0.38
L
Olorun
0
5
1
0.1
W
Cthulhu
CR Echo7682
Cthulhu
7
2
13
6.75
W
Fenrir
CR Might
Fenrir
9
5
3
2.1
W
Nike
5
5
9
1.9
L
Arachne
F9fil___
Arachne
14
4
3
3.88
W
2
11
5
0.41
W
Baron Samedi
SliferChris10
Baron Samedi
13
5
4
3
L
4
6
6
1.17
L
6
8
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,658
Damage
82,165
116,563
Taken
96,906
96,087
Mitigated
39,697
37,088
Healing
30,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,656
259
0
760
19,433
6,824
73
9,502
9,781
17,724
0
L
Olorun
1,368
610
0
412
4,286
1,323
29
2,367
1,919
12,882
0
W
Cthulhu
CR Echo7682
Cthulhu
18,258
1,815
1,582
7,885
32,633
40,841
566
12,373
20,260
68,704
0
W
Fenrir
CR Might
Fenrir
15,252
3,718
986
9,881
22,439
8,534
3,122
7,782
14,657
0
92,357
W
Nike
15,591
1,765
0
7,247
25,435
27,953
3,727
12,252
13,183
0
83,568
L
Arachne
F9fil___
Arachne
23,001
16,611
0
7,691
26,029
11,887
408
12,903
12,926
0
93,401
W
8,818
6,550
0
1,394
17,969
6,471
3,977
2,304
15,665
0
63,875
W
Baron Samedi
SliferChris10
Baron Samedi
22,739
1,573
3,755
4,358
18,087
12,288
1,384
4,648
13,439
86,173
0
L
32,335
1,198
0
14,722
22,291
10,633
565
6,672
15,069
100,704
0
L
19,805
10,064
219
6,882
24,867
9,030
1,755
9,553
15,264
0
82,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,181
Gold Earned
56,673
587
Minions Killed
434
0
Camps Cleared
0
2,330,867
Distance Traveled
1,984,073
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,872
366
31
1
0
416,799
0
L
Olorun
7,779
288
17
1
0
112,356
0
W
Cthulhu
14,839
550
98
4
0
528,665
0
W
Fenrir
14,885
551
139
5
0
559,369
0
W
Nike
13,595
504
149
6
0
465,239
1
L
Arachne
14,424
534
132
5
0
566,287
1
W
Neith
12,287
455
85
3
0
351,590
1
W
Baron Samedi
14,575
540
116
4
0
426,004
0
L
Anubis
12,725
471
149
6
0
478,254
10
L
Neith
11,873
440
105
4
0
410,377
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role