Player Matchup

Kukulkan
Kukulkan
Chill Out024
Kukulkan
Level 7
God Stats
83W - 66L
1,304 SR
Queue Stats
105W - 97L
1,390 Elo+
Solo
Olorun
Olorun
Free_Psycho
Olorun
Level 16
God Stats
31W - 38L
1,526 SR
Queue Stats
46W - 52L
1,441 Elo+
Solo
Chang'e
Chang'e
NightlyDeed
Chang'e
Level 15
God Stats
1W - 0L
1,683 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Quidman234
Achilles
Level 16
God Stats
3W - 1L
1,696 SR
Queue Stats
60W - 53L
1,619 Elo+
Solo
Kali
Kali
bombo_fresh30
Kali
Level 12
God Stats
5W - 7L
1,223 SR
Queue Stats
37W - 43L
1,395 Elo+
Solo
Team Averages
Level 13
1,486 SR
1,469 Elo+

VS

Team Averages
Level 10
1,458 SR
1,541 Elo+
Neith
Neith
Alexis14690
Neith
Level 7
God Stats
34W - 41L
1,452 SR
Queue Stats
40W - 43L
1,409 Elo+
Solo
Guan Yu
Guan Yu
LaechelnFall396
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Bastet
Bastet
MitchConnorPI
Bastet
Level 21
God Stats
6W - 12L
1,337 SR
Queue Stats
97W - 84L
1,443 Elo+
Solo
Olorun
Olorun
Sourdogking12
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,606 Elo+
Solo
Cthulhu
Cthulhu
x-stuntyy
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,748 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Chill Out024
Kukulkan
15
1 / 1 / 12
9,112
911
9,779
6,411
2,788
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Olorun
16
4 / 1 / 14
9,980
998
12,510
7,939
3,275
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
NightlyDeed
Chang'e
17
5 / 0 / 13
10,685
1,069
16,112
3,622
2,431
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Quidman234
Achilles
16
5 / 0 / 12
11,181
1,118
8,746
9,608
12,542
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
5 / 0 / 10
10,086
1,009
5,321
6,300
2,583
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

447

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
8,409
841
3,893
15,925
7,022
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
1 / 9 / 0
8,387
839
8,779
18,598
10,842
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 5 / 1
8,546
855
11,824
18,445
6,682
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 3 / 0
7,915
792
480
3,146
1,046
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
x-stuntyy
Cthulhu
12
0 / 0 / 0
7,917
792
0
980
412
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
4
20
Kills
2
2
Deaths
20
61
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Kukulkan
Chill Out024
Kukulkan
1
1
12
7
W
Olorun
4
1
14
11
L
1
9
0
0.11
L
1
5
1
0.3
W
Chang'e
NightlyDeed
Chang'e
5
0
13
11.5
W
Achilles
Quidman234
Achilles
5
0
12
11
L
0
3
0
0
W
5
0
10
10
L
Cthulhu
x-stuntyy
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,468
Damage
24,976
33,880
Taken
57,094
23,619
Mitigated
26,004
15,936
Healing
2,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,893
2,468
0
85
15,925
7,022
0
12,108
3,692
0
14,491
W
Kukulkan
Chill Out024
Kukulkan
9,779
165
1,258
852
6,411
2,788
0
0
6,411
23,840
0
W
Olorun
12,510
6,221
852
2,797
7,939
3,275
0
0
7,939
27,659
0
L
8,779
1,680
702
1,550
18,598
10,842
0
11,808
6,641
0
15,431
L
11,824
3,377
0
0
18,445
6,682
0
11,255
6,915
0
14,694
W
Chang'e
NightlyDeed
Chang'e
16,112
850
5,518
2,400
3,622
2,431
0
0
3,622
48,076
0
W
Achilles
Quidman234
Achilles
8,746
3,747
433
954
9,608
12,542
0
480
8,625
0
16,403
L
480
308
120
294
3,146
1,046
0
2,074
997
1,672
0
W
5,321
3,320
0
872
6,300
2,583
0
0
6,300
0
14,837
L
Cthulhu
x-stuntyy
Cthulhu
0
0
117
123
980
412
0
532
448
1,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,044
Gold Earned
41,174
221
Minions Killed
39
3
Camps Cleared
4
963,943
Distance Traveled
554,245
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,409
841
17
2
3
135,799
1
W
Kukulkan
9,112
911
47
5
0
159,752
0
W
Olorun
9,980
998
32
3
0
184,748
1
L
Guan Yu
8,387
839
17
2
0
160,564
2
L
Bastet
8,546
855
3
0
1
206,955
0
W
Chang'e
10,685
1,069
97
10
0
214,740
0
W
Achilles
11,181
1,118
26
3
1
202,224
2
L
Olorun
7,915
792
0
0
0
30,659
1
W
Kali
10,086
1,009
19
2
2
202,479
1
L
Cthulhu
7,917
792
2
0
0
20,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role