Player Matchup

Sol
Sol
Bronze III
MAnco92
Sol
Bronze III
Level 31
God Stats
2W - 0L
1,493 SR
Queue Stats
4W - 4L
866 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 31
1,493 SR
866 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 89
1,610 SR
666 MMR
Fenrir
Fenrir
Bronze III
Myrtag
Fenrir
Bronze III
Level 89
God Stats
0W - 1L
1,610 SR
Queue Stats
1W - 8L
666 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
4 / 1 / 0
10,571
881
8,457
12,944
7,586
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
He BoZeusPoseidonSkadiKali

VS

Bans
HelBakasuraThanatosUllrNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Myrtag
Fenrir
14
1 / 4 / 0
8,112
676
7,308
12,694
12,087
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
4
Kills
1
1
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
4
1
0
4
L
Fenrir
Myrtag
Fenrir
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,457
Damage
7,308
12,944
Taken
12,694
7,586
Mitigated
12,087
9,725
Healing
3,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
8,457
3,759
0
9,725
12,944
7,586
2,375
57
12,512
71,050
0
L
Fenrir
Myrtag
Fenrir
7,308
1,330
0
3,352
12,694
12,087
0
8,460
4,234
0
36,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,571
Gold Earned
8,112
132
Minions Killed
58
0
Camps Cleared
0
198,650
Distance Traveled
222,594
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,571
881
132
11
0
198,650
1
L
Fenrir
8,112
676
58
5
0
222,594
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role