Player Matchup

Mercury
Mercury
Zelliton_
Mercury
Level 8
God Stats
31W - 22L
1,360 SR
Queue Stats
45W - 35L
1,523 Elo+
Party 3
Heimdallr
Heimdallr
awesome-gamers89
Heimdallr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 46L
1,560 Elo+
Party 3
Olorun
Olorun
lil_dragon0401
Olorun
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ra
Ra
munky_JumpGR
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
reachingforox
Cthulhu
Level 17
God Stats
49W - 23L
1,605 SR
Queue Stats
62W - 44L
1,543 Elo+
Party 3
Team Averages
Level 10
1,493 SR
1,525 Elo+

VS

Team Averages
Level 19
1,607 SR
1,294 Elo+
Sun Wukong
Sun Wukong
Carlos3436
Sun Wukong
Level 28
God Stats
24W - 12L
1,804 SR
Queue Stats
354W - 341L
1,217 Elo+
Solo
Mercury
Mercury
Ninonate
Mercury
Level 23
God Stats
4W - 2L
1,688 SR
Queue Stats
86W - 77L
1,205 Elo+
Party 1
Anhur
Anhur
Shawfan9696
Anhur
Level 22
God Stats
2W - 2L
1,324 SR
Queue Stats
61W - 50L
1,293 Elo+
Party 1
Jormungandr
Jormungandr
TheXchosenXwong
Jormungandr
Level 4
God Stats
3W - 0L
1,721 SR
Queue Stats
3W - 1L
1,382 Elo+
Party 1
Cthulhu
Cthulhu
vDeusVult
Cthulhu
Level 18
God Stats
9W - 9L
1,500 SR
Queue Stats
106W - 120L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Zelliton_
Mercury
9
1 / 11 / 0
6,165
385
3,350
11,983
2,846
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
9
3 / 7 / 2
6,565
410
4,517
9,589
2,382
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

8
1 / 10 / 4
6,086
380
4,204
10,518
2,370
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 11 / 2
6,085
380
5,817
10,996
3,023
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cthulhu
11
3 / 3 / 5
7,761
485
9,835
12,172
5,091
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Carlos3436
Sun Wukong
15
9 / 0 / 7
10,087
630
7,817
8,651
6,119
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
Ninonate
Mercury
15
12 / 1 / 8
10,123
633
11,673
8,997
3,192
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
8 / 4 / 8
8,836
552
9,728
12,598
4,322
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
TheXchosenXwong
Jormungandr
12
5 / 4 / 13
8,414
526
6,378
8,138
5,353
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
vDeusVult
Cthulhu
12
6 / 1 / 4
8,955
560
5,979
8,653
6,860
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
80
10
Kills
40
42
Deaths
10
13
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Carlos3436
Sun Wukong
9
0
7
12.5
W
Mercury
Ninonate
Mercury
12
1
8
16
W
8
4
8
3
W
Jormungandr
TheXchosenXwong
Jormungandr
5
4
13
2.88
L
Mercury
Zelliton_
Mercury
1
11
0
0.09
L
Heimdallr
3
7
2
0.57
L
1
10
4
0.3
L
2
11
2
0.27
L
Cthulhu
3
3
5
1.83
W
Cthulhu
vDeusVult
Cthulhu
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,723
Damage
41,575
55,258
Taken
47,037
15,712
Mitigated
25,846
8,351
Healing
13,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Carlos3436
Sun Wukong
7,817
3,817
0
2,330
8,651
6,119
1,972
2,090
6,561
0
57,457
W
Mercury
Ninonate
Mercury
11,673
6,661
0
3,485
8,997
3,192
0
2,500
6,497
0
64,328
W
9,728
5,459
0
6,427
12,598
4,322
2,092
6,677
5,921
0
35,040
W
Jormungandr
TheXchosenXwong
Jormungandr
6,378
908
0
605
8,138
5,353
709
4,022
4,116
23,456
304
L
Mercury
Zelliton_
Mercury
3,350
2,306
0
1,780
11,983
2,846
990
1,557
10,276
0
21,886
L
Heimdallr
4,517
1,510
0
500
9,589
2,382
182
2,148
7,416
0
13,826
L
4,204
2,352
0
1,362
10,518
2,370
347
2,156
8,312
13,055
0
L
5,817
1,750
144
482
10,996
3,023
59
3,764
7,207
17,433
0
L
Cthulhu
9,835
1,349
662
3,421
12,172
5,091
270
2,577
9,520
31,114
0
W
Cthulhu
vDeusVult
Cthulhu
5,979
1,436
0
630
8,653
6,860
1,077
4,567
4,086
25,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,662
Gold Earned
46,415
144
Minions Killed
299
0
Camps Cleared
0
1,332,207
Distance Traveled
1,393,168
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,087
630
93
6
0
262,540
0
W
Mercury
10,123
633
90
6
0
380,719
1
W
Anhur
8,836
552
53
3
0
231,406
0
W
Jormungandr
8,414
526
33
2
0
254,353
0
L
Mercury
6,165
385
24
2
0
253,988
0
L
Heimdallr
6,565
410
26
2
0
275,701
1
L
Olorun
6,086
380
15
1
0
209,124
0
L
Ra
6,085
380
23
1
0
256,402
1
L
Cthulhu
7,761
485
56
4
0
336,992
0
W
Cthulhu
8,955
560
30
2
0
264,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role