Player Matchup

Hel
Hel
Silver II
Chemoplay
Hel
Silver II
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,266 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,500 SR
1,266 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 95
1,476 SR
865 MMR
Fenrir
Fenrir
Silver IV
BlazeyThunder
Fenrir
Silver IV
Level 95
God Stats
2W - 5L
1,476 SR
Queue Stats
48W - 70L
865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 0
8,939
813
4,792
7,826
8,775
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
BakasuraSkadiHe BoIzanamiKali

VS

Bans
Ah Muzen CabUllrMedusaHadesXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 0
7,509
683
4,942
9,717
8,431
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
1
2
Kills
1
1
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,792
Damage
4,942
7,826
Taken
9,717
8,775
Mitigated
8,431
4,560
Healing
1,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,942
1,046
0
1,554
9,717
8,431
0
4,419
4,823
0
35,292
W
4,792
974
0
4,560
7,826
8,775
796
37
7,789
49,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,939
Gold Earned
7,509
100
Minions Killed
56
0
Camps Cleared
0
186,655
Distance Traveled
182,668
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,509
683
56
5
0
182,668
1
W
Hel
8,939
813
100
9
0
186,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role