Player Matchup

Cthulhu
Cthulhu
Dustmite40
Cthulhu
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 17L
1,500 Elo+
Solo
Nemesis
Nemesis
Firekill464
Nemesis
Level 27
God Stats
4W - 2L
1,487 SR
Queue Stats
13W - 12L
1,500 Elo+
Solo
Chernobog
Chernobog
ProNikitas2
Chernobog
Level 22
God Stats
9W - 2L
1,625 SR
Queue Stats
38W - 33L
1,303 Elo+
Party 1
Amaterasu
Amaterasu
SF-JJC
Amaterasu
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Merlin
Merlin
evaggelos396
Merlin
Level 18
God Stats
19W - 16L
1,442 SR
Queue Stats
99W - 87L
1,263 Elo+
Party 1
Team Averages
Level 16
1,511 SR
1,413 Elo+

VS

Team Averages
Level 26
1,431 SR
1,196 Elo+
Janus
Janus
Gabriel14151
Janus
Level 27
God Stats
1W - 4L
1,276 SR
Queue Stats
14W - 20L
1,209 Elo+
Solo
Cerberus
Cerberus
RHFLARJ
Cerberus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 27L
1,076 Elo+
Party 2
Ullr
Ullr
Skaldtheuncle
Ullr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,276 Elo+
Solo
Discordia
Discordia
Tango_arkaiko
Discordia
Level 32
God Stats
77W - 81L
1,471 SR
Queue Stats
96W - 122L
1,243 Elo+
Party 2
Fenrir
Fenrir
xxMac_Lovinxx2
Fenrir
Level 29
God Stats
57W - 61L
1,409 SR
Queue Stats
76W - 113L
1,178 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dustmite40
Cthulhu
17
8 / 5 / 20
12,150
486
16,919
20,245
23,995
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Firekill464
Nemesis
20
7 / 0 / 6
13,675
547
11,732
10,719
4,247
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chernobog
ProNikitas2
Chernobog
18
21 / 9 / 13
13,892
556
30,489
18,362
8,516
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Amaterasu
SF-JJC
Amaterasu
18
7 / 4 / 16
12,311
492
13,072
24,861
20,836
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Merlin
18
11 / 3 / 18
12,849
514
18,419
16,040
6,934
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 7 / 8
13,589
544
22,425
20,555
7,508
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cerberus
RHFLARJ
Cerberus
11
1 / 16 / 3
8,261
330
2,255
21,983
8,896
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

13
2 / 12 / 3
9,473
379
10,360
22,501
6,553
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
Tango_arkaiko
Discordia
16
2 / 11 / 1
10,849
434
9,001
15,556
5,157
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 9 / 7
13,303
532
16,298
26,249
14,053
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

127
Kill Participation
42
54
Kills
20
21
Deaths
55
73
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Dustmite40
Cthulhu
8
5
20
3.6
W
Nemesis
Firekill464
Nemesis
7
0
6
10
L
7
7
8
1.57
W
Chernobog
ProNikitas2
Chernobog
21
9
13
3.06
L
Cerberus
RHFLARJ
Cerberus
1
16
3
0.16
W
Amaterasu
SF-JJC
Amaterasu
7
4
16
3.75
L
2
12
3
0.29
L
Discordia
Tango_arkaiko
Discordia
2
11
1
0.23
W
Merlin
11
3
18
6.67
L
8
9
7
1.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,631
Damage
60,339
90,227
Taken
106,844
64,528
Mitigated
42,167
26,359
Healing
16,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Dustmite40
Cthulhu
16,919
1,352
1,540
2,347
20,245
23,995
909
6,627
13,618
44,931
0
W
Nemesis
Firekill464
Nemesis
11,732
6,341
0
5,283
10,719
4,247
0
1,003
9,716
0
108,935
L
22,425
2,501
0
2,996
20,555
7,508
464
6,500
13,780
98,172
0
W
Chernobog
ProNikitas2
Chernobog
30,489
19,831
0
1,325
18,362
8,516
6,617
5,019
13,343
0
68,017
L
Cerberus
RHFLARJ
Cerberus
2,255
485
0
1,298
21,983
8,896
0
7,705
14,025
14,338
0
W
Amaterasu
SF-JJC
Amaterasu
13,072
5,075
366
12,493
24,861
20,836
575
12,115
12,746
0
46,751
L
10,360
6,263
0
1,974
22,501
6,553
993
11,506
10,570
0
33,996
L
Discordia
Tango_arkaiko
Discordia
9,001
1,024
0
1,269
15,556
5,157
1,186
1,773
13,783
61,140
0
W
Merlin
18,419
2,489
0
3,005
16,040
6,934
1,850
8,917
7,123
69,799
0
L
16,298
4,005
167
9,036
26,249
14,053
1,060
6,723
19,348
0
71,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,877
Gold Earned
55,475
460
Minions Killed
407
0
Camps Cleared
0
2,395,502
Distance Traveled
1,839,067
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,150
486
70
3
0
515,933
0
W
Nemesis
13,675
547
152
6
0
581,978
1
L
Janus
13,589
544
158
6
0
451,702
0
W
Chernobog
13,892
556
81
3
0
425,699
0
L
Cerberus
8,261
330
20
1
0
262,743
0
W
Amaterasu
12,311
492
64
3
0
446,940
4
L
Ullr
9,473
379
33
1
0
334,127
1
L
Discordia
10,849
434
104
4
0
368,077
0
W
Merlin
12,849
514
93
4
0
424,952
1
L
Fenrir
13,303
532
92
4
0
422,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role