Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Darkenswift
Hades
Level 24
God Stats
31W - 19L
1,683 SR
Queue Stats
113W - 98L
1,611 Elo+
Solo
Nemesis
Nemesis
Thicc_nutz
Nemesis
Level 8
God Stats
1W - 4L
1,464 SR
Queue Stats
3W - 7L
1,413 Elo+
Party 2
Sobek
Sobek
akumahill
Sobek
Level 27
God Stats
7W - 2L
1,676 SR
Queue Stats
266W - 256L
1,483 Elo+
Solo
Bastet
Bastet
thecoltsfan12
Bastet
Level 26
God Stats
13W - 10L
1,701 SR
Queue Stats
152W - 122L
1,517 Elo+
Solo
Team Averages
Level 26
1,605 SR
1,505 Elo+

VS

Team Averages
Level 24
1,598 SR
1,548 Elo+
Heimdallr
Heimdallr
DAAQ500
Heimdallr
Level 25
God Stats
56W - 46L
1,667 SR
Queue Stats
296W - 283L
1,588 Elo+
Party 1
Neith
Neith
ElRealG4l1fe
Neith
Level 32
God Stats
17W - 16L
1,733 SR
Queue Stats
531W - 455L
1,614 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
RKOpenguin
Ah Muzen Cab
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 95L
1,450 Elo+
Solo
Loki
Loki
redhammer1326
Loki
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Sobek
Sobek
temp-931617
Sobek
Level 24
God Stats
16W - 16L
1,589 SR
Queue Stats
422W - 356L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
1
0 / 0 / 0
2,659
532
0
192
35
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

7
2 / 0 / 0
4,331
866
2,418
2,409
1,036
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Nemesis
Thicc_nutz
Nemesis
1
0 / 0 / 0
2,662
532
0
292
44
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Sobek
akumahill
Sobek
5
1 / 1 / 0
3,358
672
1,059
3,176
1,564
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes

Shoes

+6%
Movement Speed

4
0 / 1 / 0
3,107
621
873
2,247
374
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DAAQ500
Heimdallr
6
1 / 0 / 0
3,466
693
1,786
2,257
828
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
1 / 0 / 1
3,446
689
950
417
85
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ah Muzen Cab
RKOpenguin
Ah Muzen Cab
6
0 / 1 / 0
3,584
717
1,344
2,816
811
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 2 / 0
2,895
579
146
1,401
372
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

5
0 / 1 / 0
3,452
690
276
3,431
1,729
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
3
3
Kills
2
2
Deaths
4
0
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
W
Heimdallr
DAAQ500
Heimdallr
1
0
0
1
L
2
0
0
2
W
1
0
1
1.5
W
Ah Muzen Cab
RKOpenguin
Ah Muzen Cab
0
1
0
0
L
Nemesis
Thicc_nutz
Nemesis
0
0
0
0
L
Sobek
akumahill
Sobek
1
1
0
1
W
0
2
0
0
W
0
1
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,350
Damage
4,502
8,316
Taken
10,322
3,053
Mitigated
3,825
3,775
Healing
3,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
153
192
35
0
0
192
0
1,550
W
Heimdallr
DAAQ500
Heimdallr
1,786
906
0
860
2,257
828
127
631
1,551
0
10,207
L
2,418
324
60
1,627
2,409
1,036
0
0
2,409
18,483
0
W
950
320
0
236
417
85
758
0
417
0
10,399
W
Ah Muzen Cab
RKOpenguin
Ah Muzen Cab
1,344
601
0
556
2,816
811
204
1,973
843
0
15,190
L
Nemesis
Thicc_nutz
Nemesis
0
0
0
122
292
44
0
0
292
0
1,537
L
Sobek
akumahill
Sobek
1,059
33
0
1,440
3,176
1,564
0
0
2,926
7,875
0
W
146
38
0
0
1,401
372
142
748
603
0
3,309
W
276
0
0
1,689
3,431
1,729
322
0
3,431
7,879
0
L
873
53
0
373
2,247
374
0
276
1,971
0
8,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,117
Gold Earned
16,843
84
Minions Killed
78
0
Camps Cleared
0
364,420
Distance Traveled
448,010
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
2,659
532
7
1
0
18,893
0
W
Heimdallr
3,466
693
12
2
0
82,117
0
L
Hades
4,331
866
46
9
0
101,957
0
W
Neith
3,446
689
20
4
0
90,004
1
W
Ah Muzen Cab
3,584
717
27
5
0
84,359
2
L
Nemesis
2,662
532
3
1
0
29,160
0
L
Sobek
3,358
672
13
3
0
104,708
0
W
Loki
2,895
579
4
1
0
100,332
0
W
Sobek
3,452
690
15
3
0
91,198
1
L
Bastet
3,107
621
15
3
0
109,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role