Player Matchup

Merlin
Merlin
Duemilioni
Merlin
Level 14
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 32L
1,125 Elo+
Party 2
Zhong Kui
Zhong Kui
Xx_CeBiuR_xX
Zhong Kui
Level 28
God Stats
3W - 0L
1,707 SR
Queue Stats
52W - 39L
1,384 Elo+
Solo
Cerberus
Cerberus
trubasa
Cerberus
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,070 Elo+
Party 2
Team Averages
Level 17
1,569 SR
1,193 Elo+

VS

Team Averages
Level 16
1,281 SR
1,055 Elo+
Cthulhu
Cthulhu
PoyoSlayer
Cthulhu
Level 13
God Stats
4W - 15L
1,187 SR
Queue Stats
5W - 18L
984 Elo+
Party 1
Jormungandr
Jormungandr
Stankymanky1
Jormungandr
Level 12
God Stats
0W - 2L
1,259 SR
Queue Stats
3W - 12L
984 Elo+
Party 1
Neith
Neith
zLiMBo
Neith
Level 22
God Stats
11W - 12L
1,396 SR
Queue Stats
34W - 34L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Duemilioni
Merlin
16
8 / 3 / 16
12,920
718
16,530
12,745
4,526
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
Xx_CeBiuR_xX
Zhong Kui
17
16 / 3 / 10
13,947
775
19,098
16,255
11,469
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
trubasa
Cerberus
16
7 / 4 / 20
12,894
716
12,522
19,470
20,583
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
PoyoSlayer
Cthulhu
15
5 / 14 / 4
12,684
705
17,635
29,465
11,526
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Stankymanky1
Jormungandr
12
2 / 12 / 2
10,269
571
5,843
21,676
8,570
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
zLiMBo
Neith
15
3 / 6 / 4
11,480
638
11,616
13,645
4,606
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
20
31
Kills
10
10
Deaths
32
46
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
Duemilioni
Merlin
8
3
16
5.33
L
Cthulhu
PoyoSlayer
Cthulhu
5
14
4
0.5
L
Jormungandr
Stankymanky1
Jormungandr
2
12
2
0.25
W
Zhong Kui
Xx_CeBiuR_xX
Zhong Kui
16
3
10
7
W
Cerberus
trubasa
Cerberus
7
4
20
4.25
L
Neith
zLiMBo
Neith
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,150
Damage
35,094
48,470
Taken
64,786
36,578
Mitigated
24,702
14,030
Healing
4,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Duemilioni
Merlin
16,530
2,586
0
1,241
12,745
4,526
772
7,074
5,671
31,838
0
L
Cthulhu
PoyoSlayer
Cthulhu
17,635
1,995
411
2,741
29,465
11,526
399
19,502
9,623
55,410
0
L
Jormungandr
Stankymanky1
Jormungandr
5,843
1,834
0
95
21,676
8,570
171
17,496
3,955
16,181
0
W
Zhong Kui
Xx_CeBiuR_xX
Zhong Kui
19,098
2,093
147
8,802
16,255
11,469
2,425
8,801
7,454
76,311
0
W
Cerberus
trubasa
Cerberus
12,522
1,578
0
3,840
19,470
20,583
490
7,654
11,816
36,960
0
L
Neith
zLiMBo
Neith
11,616
6,235
0
1,694
13,645
4,606
154
10,492
2,978
0
36,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,761
Gold Earned
34,433
185
Minions Killed
133
0
Camps Cleared
0
885,872
Distance Traveled
746,782
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,920
718
17
1
0
329,869
3
L
Cthulhu
12,684
705
71
4
0
243,016
2
L
Jormungandr
10,269
571
13
1
0
227,313
1
W
Zhong Kui
13,947
775
117
7
0
228,650
0
W
Cerberus
12,894
716
51
3
0
327,353
0
L
Neith
11,480
638
49
3
0
276,453
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role