Player Matchup

Fenrir
Fenrir
SpydadTylord
Fenrir
Level 8
God Stats
2W - 3L
1,405 SR
Queue Stats
3W - 8L
1,255 Elo+
Party 1
Ymir
Ymir
Timboandson
Ymir
Level 47
God Stats
3W - 4L
1,359 SR
Queue Stats
4W - 9L
1,314 Elo+
Party 1
Vamana
Vamana
crossedxicy0
Vamana
Level 7
God Stats
1W - 2L
1,150 SR
Queue Stats
2W - 4L
1,389 Elo+
Party 1
Team Averages
Level 21
1,304 SR
1,320 Elo+

VS

Team Averages
Level 14
1,504 SR
1,421 Elo+
Cthulhu
Cthulhu
DaddyMazz0475
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
Z3272
Hel
Level 26
God Stats
1W - 7L
1,506 SR
Queue Stats
21W - 21L
1,381 Elo+
Party 2
Kali
Kali
lzingsl
Kali
Level 10
God Stats
5W - 10L
1,506 SR
Queue Stats
7W - 15L
1,381 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
4 / 1 / 6
7,547
755
3,948
5,387
3,046
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
5 / 0 / 6
8,044
804
5,001
6,946
3,903
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
10
2 / 0 / 9
7,069
707
2,419
3,601
2,204
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
8
1 / 5 / 0
6,218
622
2,994
7,822
2,985
Hel
Z3272
Hel
9
0 / 2 / 0
6,144
614
4,843
3,329
921
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Kali
lzingsl
Kali
9
0 / 5 / 1
6,079
608
1,802
7,354
2,277
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
11
Kills
1
1
Deaths
12
21
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
5
0
0.2
W
Fenrir
4
1
6
7
W
5
0
6
8
L
Hel
Z3272
Hel
0
2
0
0
W
Vamana
2
0
9
6.5
L
Kali
lzingsl
Kali
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,368
Damage
9,639
15,934
Taken
18,505
9,153
Mitigated
6,183
5,541
Healing
2,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
2,994
166
0
250
7,822
2,985
0
1,666
5,967
9,105
0
W
Fenrir
3,948
709
0
1,108
5,387
3,046
516
2,093
3,294
0
10,386
W
5,001
938
794
2,550
6,946
3,903
426
4,052
2,894
24,534
0
L
Hel
Z3272
Hel
4,843
413
1,028
636
3,329
921
0
1,132
2,172
22,193
0
W
Vamana
2,419
570
0
1,089
3,601
2,204
344
1,719
1,882
0
9,535
L
Kali
lzingsl
Kali
1,802
515
0
537
7,354
2,277
0
2,291
4,814
0
10,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,660
Gold Earned
18,441
70
Minions Killed
67
0
Camps Cleared
0
572,447
Distance Traveled
484,202
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,218
622
11
1
0
159,816
0
W
Fenrir
7,547
755
17
2
0
189,174
1
W
Ymir
8,044
804
34
3
0
172,424
3
L
Hel
6,144
614
37
4
0
176,927
0
W
Vamana
7,069
707
19
2
0
210,849
1
L
Kali
6,079
608
19
2
0
147,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role