Player Matchup

King Arthur
King Arthur
FiReSoUlAnGeL
King Arthur
Level 21
God Stats
1W - 0L
1,749 SR
Queue Stats
6W - 6L
1,171 Elo+
Party 2
Scylla
Scylla
SerPeperonata
Scylla
Level 29
God Stats
1W - 2L
1,511 SR
Queue Stats
61W - 33L
1,074 Elo+
Party 2
Sobek
Sobek
shidio1817
Sobek
Level 28
God Stats
1W - 0L
1,714 SR
Queue Stats
112W - 63L
1,488 Elo+
Party 2
Team Averages
Level 26
1,658 SR
1,244 Elo+

VS

Team Averages
Level 35
1,534 SR
1,363 Elo+
Merlin
Merlin
DebEti-DabEti
Merlin
Level 37
God Stats
6W - 5L
1,537 SR
Queue Stats
16W - 25L
1,357 Elo+
Party 1
Neith
Neith
LeveLMicheaL
Neith
Level 29
God Stats
5W - 4L
1,529 SR
Queue Stats
15W - 22L
1,366 Elo+
Party 1
He Bo
He Bo
MoKanaYoKi
He Bo
Level 40
God Stats
6W - 6L
1,537 SR
Queue Stats
15W - 23L
1,366 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FiReSoUlAnGeL
King Arthur
10
2 / 2 / 9
7,937
661
2,001
7,566
7,710
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
8 / 0 / 3
9,186
766
9,928
4,864
1,556
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
11
2 / 0 / 9
9,007
751
4,282
11,898
8,550
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 1
7,398
617
6,841
4,898
1,527
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 4 / 1
7,581
632
5,220
7,108
2,092
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

He Bo
9
0 / 5 / 1
7,144
595
3,190
8,044
2,364
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
12
Kills
2
2
Deaths
12
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
King Arthur
FiReSoUlAnGeL
King Arthur
2
2
9
3.25
L
1
4
1
0.38
L
He Bo
0
5
1
0.1
W
8
0
3
9.5
W
Sobek
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,211
Damage
15,251
24,328
Taken
20,050
17,816
Mitigated
5,983
5,298
Healing
4,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,841
685
183
507
4,898
1,527
283
3,393
1,436
25,774
0
W
King Arthur
FiReSoUlAnGeL
King Arthur
2,001
245
0
275
7,566
7,710
324
3,233
4,333
0
8,613
L
5,220
2,725
463
1,364
7,108
2,092
240
5,060
1,923
0
20,747
L
He Bo
3,190
0
375
1,245
8,044
2,364
173
5,789
2,180
27,407
0
W
9,928
325
0
573
4,864
1,556
1,266
2,422
2,442
41,690
0
W
Sobek
4,282
231
0
4,450
11,898
8,550
517
4,436
7,462
23,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,130
Gold Earned
22,123
114
Minions Killed
120
0
Camps Cleared
0
653,274
Distance Traveled
621,349
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,398
617
45
4
0
197,317
5
W
King Arthur
7,937
661
13
1
0
206,938
0
L
Neith
7,581
632
36
3
0
216,496
4
L
He Bo
7,144
595
39
3
0
207,536
2
W
Scylla
9,186
766
77
6
0
212,936
3
W
Sobek
9,007
751
24
2
0
233,400
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role