Player Matchup

Chaac
Chaac
BreakyndassACE
Chaac
Level 24
God Stats
1W - 0L
1,260 SR
Queue Stats
24W - 26L
1,084 Elo+
Solo
He Bo
He Bo
NZSNZLV
He Bo
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
confusingcaz
Merlin
Level 66
God Stats
2W - 4L
1,263 SR
Queue Stats
134W - 146L
1,244 Elo+
Solo
Thor
Thor
davidlycan
Thor
Level 107
God Stats
3W - 1L
1,484 SR
Queue Stats
84W - 71L
1,302 Elo+
Solo
Pele
Pele
diablo112-pawelj
Pele
Level 28
God Stats
1W - 0L
1,276 SR
Queue Stats
2W - 8L
959 Elo+
Solo
Team Averages
Level 53
1,357 SR
1,218 Elo+

VS

Team Averages
Level 99
1,448 SR
1,174 Elo+
Ares
Ares
IntensePorpoise
Ares
Level 134
God Stats
26W - 37L
1,418 SR
Queue Stats
643W - 816L
1,227 Elo+
Solo
Sol
Sol
Jsmadden1
Sol
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
886 Elo+
Solo
Susano
Susano
UnbeatedKing16
Susano
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 136L
1,189 Elo+
Solo
Sobek
Sobek
Vicped
Sobek
Level 124
God Stats
2W - 4L
1,324 SR
Queue Stats
175W - 149L
1,347 Elo+
Solo
Cupid
Cupid
sweethearts4ever
Cupid
Level 156
God Stats
7W - 12L
1,500 SR
Queue Stats
449W - 544L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 12
12,385
729
11,321
19,459
15,647
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
NZSNZLV
He Bo
20
7 / 6 / 10
13,512
795
12,949
16,149
5,698
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Merlin
18
1 / 7 / 12
11,028
649
11,089
11,188
4,528
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
11 / 3 / 10
13,362
786
11,247
13,997
6,384
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
9 / 8 / 12
12,703
747
20,525
16,572
6,378
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 8
9,877
581
5,742
17,181
19,253
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
3 / 7 / 12
11,283
664
10,571
14,762
5,410
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 9 / 5
10,399
612
17,074
14,469
6,185
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
Vicped
Sobek
20
12 / 3 / 8
12,280
722
16,622
21,699
36,099
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
4 / 5 / 11
10,919
642
10,400
12,405
5,058
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
72
31
Kills
28
29
Deaths
31
56
Assists
44
Player
Kills
Deaths
Assists
KDA
W
3
5
12
1.8
L
2
7
8
0.86
L
3
7
12
1.29
W
He Bo
NZSNZLV
He Bo
7
6
10
2
L
7
9
5
1.06
L
Sobek
Vicped
Sobek
12
3
8
5.33
W
Merlin
1
7
12
1
W
11
3
10
5.33
W
9
8
12
1.88
L
4
5
11
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,131
Damage
60,409
77,365
Taken
80,516
38,635
Mitigated
72,005
27,815
Healing
19,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,321
2,790
775
7,351
19,459
15,647
683
7,656
11,803
0
34,629
L
5,742
668
253
1,231
17,181
19,253
0
4,848
12,333
6,780
0
L
10,571
2,266
235
2,958
14,762
5,410
257
3,324
11,438
28,522
0
W
He Bo
NZSNZLV
He Bo
12,949
683
1,760
2,730
16,149
5,698
267
6,331
9,818
30,145
0
L
17,074
4,229
167
486
14,469
6,185
0
4,943
9,526
0
24,732
L
Sobek
Vicped
Sobek
16,622
1,145
919
4,294
21,699
36,099
0
7,718
13,981
35,304
0
W
Merlin
11,089
1,452
835
1,183
11,188
4,528
1,229
5,362
5,826
30,492
0
W
11,247
1,245
3,708
5,953
13,997
6,384
1,041
5,501
8,496
0
22,972
W
20,525
6,098
862
2,658
16,572
6,378
2,019
8,085
8,487
0
31,757
L
10,400
3,722
5,864
2,615
12,405
5,058
0
3,205
9,200
0
29,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,990
Gold Earned
54,758
171
Minions Killed
124
0
Camps Cleared
0
1,431,192
Distance Traveled
1,207,451
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,385
729
43
3
0
271,531
0
L
Ares
9,877
581
0
0
0
179,769
1
L
Sol
11,283
664
44
3
0
249,416
0
W
He Bo
13,512
795
37
2
0
303,064
1
L
Susano
10,399
612
16
1
0
265,302
1
L
Sobek
12,280
722
18
1
0
261,029
2
W
Merlin
11,028
649
40
2
0
259,753
0
W
Thor
13,362
786
23
1
0
291,945
3
W
Pele
12,703
747
28
2
0
304,899
2
L
Cupid
10,919
642
46
3
0
251,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role