Player Matchup

Arachne
Arachne
BigOleSack69
Arachne
Level 14
God Stats
2W - 0L
1,626 SR
Queue Stats
26W - 12L
1,326 Elo+
Party 2
Hel
Hel
JTR-Marine
Hel
Level 45
God Stats
10W - 4L
1,500 SR
Queue Stats
167W - 144L
1,274 Elo+
Party 2
Khepri
Khepri
Theplayer777288
Khepri
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 20L
1,125 Elo+
Party 2
Team Averages
Level 23
1,542 SR
1,242 Elo+

VS

Team Averages
Level 40
1,527 SR
1,101 Elo+
Rama
Rama
Apollo_Tarre_Viz
Rama
Level 29
God Stats
13W - 15L
1,593 SR
Queue Stats
31W - 65L
1,035 Elo+
Party 1
King Arthur
King Arthur
Jorgie1
King Arthur
Level 48
God Stats
3W - 4L
1,348 SR
Queue Stats
76W - 106L
1,178 Elo+
Party 1
Anubis
Anubis
NotoriousMaxemus
Anubis
Level 44
God Stats
3W - 4L
1,640 SR
Queue Stats
27W - 70L
1,091 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BigOleSack69
Arachne
15
9 / 3 / 3
12,208
718
14,224
12,071
5,224
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 3 / 8
11,537
679
17,579
14,670
6,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

14
0 / 2 / 14
10,675
628
3,482
20,133
17,858
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
10,324
607
12,149
14,147
5,090
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Boots

Boots

+6%
Movement Speed

King Arthur
Jorgie1
King Arthur
12
3 / 5 / 5
10,223
601
10,881
17,992
17,098
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

13
2 / 5 / 3
10,212
601
12,119
10,698
4,528
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
14
Kills
8
8
Deaths
14
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
W
Arachne
BigOleSack69
Arachne
9
3
3
3.5
W
5
3
8
3
L
King Arthur
Jorgie1
King Arthur
3
5
5
1.1
L
2
5
3
0.7
W
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,285
Damage
35,149
46,874
Taken
42,837
29,921
Mitigated
26,716
19,142
Healing
16,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,149
11,462
584
5,039
14,147
5,090
875
7,702
6,445
0
31,389
W
Arachne
BigOleSack69
Arachne
14,224
11,342
329
2,620
12,071
5,224
1,739
3,057
9,014
0
39,699
W
17,579
364
5,064
7,352
14,670
6,839
995
2,953
11,717
65,169
0
L
King Arthur
Jorgie1
King Arthur
10,881
1,678
709
6,796
17,992
17,098
94
7,578
10,414
0
35,833
L
12,119
378
0
3,568
10,698
4,528
0
5,821
4,877
40,100
0
W
3,482
528
0
3,777
20,133
17,858
376
6,147
13,986
11,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,420
Gold Earned
30,759
145
Minions Killed
165
0
Camps Cleared
0
961,842
Distance Traveled
730,460
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
10,324
607
47
3
0
222,637
0
W
Arachne
12,208
718
55
3
0
325,141
5
W
Hel
11,537
679
78
5
0
326,901
0
L
King Arthur
10,223
601
63
4
0
286,650
1
L
Anubis
10,212
601
55
3
0
221,173
0
W
Khepri
10,675
628
12
1
0
309,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role