Player Matchup

Vulcan
Vulcan
HellatheDonkey
Vulcan
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Tompo
Hercules
Level 144
God Stats
9W - 2L
1,678 SR
Queue Stats
118W - 62L
1,702 Elo+
Solo
Nemesis
Nemesis
ZigglesTheWolf
Nemesis
Level 103
God Stats
1W - 3L
1,458 SR
Queue Stats
113W - 119L
1,446 Elo+
Party 1
Team Averages
Level 109
1,545 SR
1,549 Elo+

VS

Team Averages
Level 104
1,520 SR
1,494 Elo+
Bakasura
Bakasura
ArcaneFrost
Bakasura
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 133L
1,489 Elo+
Solo
Hel
Hel
DB_Smelly
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 106L
1,400 Elo+
Solo
Cthulhu
Cthulhu
Invictous
Cthulhu
Level 147
God Stats
18W - 4L
1,560 SR
Queue Stats
167W - 80L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 12 / 9
13,454
585
14,357
19,191
7,247
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Tompo
Hercules
17
10 / 7 / 6
15,418
670
21,442
30,094
35,405
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
7 / 5 / 9
14,772
642
20,707
26,361
15,088
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ArcaneFrost
Bakasura
18
7 / 11 / 10
16,267
707
17,110
27,333
12,484
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

18
4 / 8 / 10
14,429
627
11,630
16,501
5,748
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Invictous
Cthulhu
20
13 / 1 / 11
16,481
717
33,849
27,414
37,115
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
55
19
Kills
24
24
Deaths
20
24
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bakasura
ArcaneFrost
Bakasura
7
11
10
1.09
W
4
8
10
1.13
L
2
12
9
0.54
W
Cthulhu
Invictous
Cthulhu
13
1
11
18.5
L
Hercules
Tompo
Hercules
10
7
6
1.86
L
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,506
Damage
62,589
75,646
Taken
71,248
57,740
Mitigated
55,347
15,599
Healing
24,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
ArcaneFrost
Bakasura
17,110
10,310
0
4,512
27,333
12,484
1,971
6,945
19,810
0
58,284
W
11,630
977
8,264
4,744
16,501
5,748
338
2,348
13,778
54,973
0
L
14,357
2,891
0
3,173
19,191
7,247
220
13,464
4,887
78,627
0
W
Cthulhu
Invictous
Cthulhu
33,849
1,933
1,141
5,455
27,414
37,115
928
8,626
18,004
95,193
0
L
Hercules
Tompo
Hercules
21,442
7,424
0
7,288
30,094
35,405
479
14,550
11,710
14,061
48,768
L
20,707
11,316
0
5,138
26,361
15,088
261
16,473
8,329
0
57,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,644
Gold Earned
47,177
233
Minions Killed
239
0
Camps Cleared
0
1,148,064
Distance Traveled
1,269,508
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
16,267
707
76
3
0
414,643
0
W
Hel
14,429
627
63
3
0
373,560
1
L
Vulcan
13,454
585
109
5
0
318,046
3
W
Cthulhu
16,481
717
100
4
0
481,305
8
L
Hercules
15,418
670
59
3
0
393,746
4
L
Nemesis
14,772
642
65
3
0
436,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role