Player Matchup

Discordia
Discordia
AuraLens
Discordia
Level 34
God Stats
4W - 5L
1,461 SR
Queue Stats
6W - 8L
1,385 Elo+
Party 1
Cthulhu
Cthulhu
STDSlumberParty
Cthulhu
Level 47
God Stats
3W - 9L
1,545 SR
Queue Stats
49W - 71L
1,392 Elo+
Party 1
Fenrir
Fenrir
StankyDANKK
Fenrir
Level 27
God Stats
16W - 19L
1,449 SR
Queue Stats
28W - 32L
1,412 Elo+
Party 2
Neith
Neith
TemptressMinx
Neith
Level 126
God Stats
2W - 5L
1,236 SR
Queue Stats
32W - 35L
1,430 Elo+
Party 2
Nu Wa
Nu Wa
smite5678910
Nu Wa
Level 108
God Stats
3W - 3L
1,526 SR
Queue Stats
9W - 9L
1,511 Elo+
Solo
Team Averages
Level 68
1,443 SR
1,426 Elo+

VS

Team Averages
Level 73
1,418 SR
1,431 Elo+
Ah Muzen Cab
Ah Muzen Cab
ESKY69
Ah Muzen Cab
Level 78
God Stats
102W - 122L
1,433 SR
Queue Stats
1,150W - 1,171L
1,480 Elo+
Solo
Nu Wa
Nu Wa
Robcavalheiro
Nu Wa
Level 33
God Stats
3W - 7L
1,279 SR
Queue Stats
11W - 18L
1,294 Elo+
Solo
Baron Samedi
Baron Samedi
Sonicals
Baron Samedi
Level 40
God Stats
2W - 2L
1,123 SR
Queue Stats
21W - 26L
1,425 Elo+
Solo
Fenrir
Fenrir
elrolfi
Fenrir
Level 86
God Stats
146W - 137L
1,527 SR
Queue Stats
155W - 154L
1,423 Elo+
Solo
Chaac
Chaac
isramacam
Chaac
Level 126
God Stats
1W - 0L
1,729 SR
Queue Stats
26W - 22L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AuraLens
Discordia
20
5 / 6 / 12
14,609
1,044
20,906
24,175
7,866
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
7 / 6 / 8
14,035
1,003
17,646
26,466
26,742
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
20
5 / 12 / 9
13,532
967
19,639
24,888
8,571
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
5 / 6 / 12
14,140
1,010
16,432
21,394
7,773
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
0 / 0 / 0
10,210
729
0
1,147
406
Team 1 Tickets

0

VS

Team 2 Tickets

129

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ESKY69
Ah Muzen Cab
20
4 / 5 / 16
14,073
1,005
27,483
12,350
5,026
Evolved Specialist's Blessing

Evolved Specialist's Blessing

+10HP5 +20 MP5 +10% Cooldown Reduction +10% Movement Speed ROLE QUEST: UTILITY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
4 / 6 / 14
13,432
959
14,976
13,209
5,173
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Sonicals
Baron Samedi
20
2 / 7 / 12
13,417
958
16,242
19,486
9,169
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
elrolfi
Fenrir
20
13 / 2 / 11
15,586
1,113
13,866
14,790
6,724
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chaac
isramacam
Chaac
20
7 / 2 / 16
15,280
1,091
20,048
23,390
12,044
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
99
22
Kills
30
30
Deaths
22
41
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Discordia
AuraLens
Discordia
5
6
12
1.83
W
Ah Muzen Cab
ESKY69
Ah Muzen Cab
4
5
16
2.4
W
4
6
14
1.83
L
7
6
8
1.83
W
Baron Samedi
Sonicals
Baron Samedi
2
7
12
1.14
L
Fenrir
5
12
9
0.79
L
5
6
12
1.83
W
Fenrir
elrolfi
Fenrir
13
2
11
9.25
W
Chaac
isramacam
Chaac
7
2
16
7.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,623
Damage
92,615
98,070
Taken
83,225
51,358
Mitigated
38,136
10,835
Healing
21,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
AuraLens
Discordia
20,906
1,752
354
3,256
24,175
7,866
0
5,236
18,939
72,443
0
W
Ah Muzen Cab
ESKY69
Ah Muzen Cab
27,483
8,995
0
2,572
12,350
5,026
0
6,172
6,178
0
47,387
W
14,976
4,097
84
2,711
13,209
5,173
0
6,811
6,398
39,183
0
L
17,646
479
1,111
0
26,466
26,742
0
11,877
14,332
44,152
0
W
Baron Samedi
Sonicals
Baron Samedi
16,242
1,528
2,177
3,541
19,486
9,169
0
11,281
8,205
53,917
0
L
Fenrir
19,639
7,372
0
1,405
24,888
8,571
0
6,527
18,228
0
27,090
L
16,432
5,633
0
4,709
21,394
7,773
0
6,431
14,891
0
35,220
W
Fenrir
elrolfi
Fenrir
13,866
2,836
1,011
900
14,790
6,724
0
4,598
10,192
0
23,474
W
Chaac
isramacam
Chaac
20,048
5,347
0
8,546
23,390
12,044
0
9,690
13,130
0
49,786
L
0
0
0
0
1,147
406
0
1,147
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,526
Gold Earned
71,788
280
Minions Killed
280
6
Camps Cleared
12
970,424
Distance Traveled
1,342,138
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
14,609
1,044
153
11
1
247,712
1
W
Ah Muzen Cab
14,073
1,005
42
3
3
306,430
1
W
Nu Wa
13,432
959
55
4
1
219,046
0
L
Cthulhu
14,035
1,003
51
4
0
210,885
0
W
Baron Samedi
13,417
958
89
6
0
225,838
0
L
Fenrir
13,532
967
19
1
4
266,394
0
L
Neith
14,140
1,010
57
4
1
245,433
0
W
Fenrir
15,586
1,113
12
1
6
309,081
0
W
Chaac
15,280
1,091
82
6
2
281,743
0
L
Nu Wa
10,210
729
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role