Player Matchup

Ra
Ra
AlaskaWintour
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Kierankoffing214
Cabrakan
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,674 Elo+
Party 1
Zhong Kui
Zhong Kui
NastushkaKun
Zhong Kui
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 15L
1,500 Elo+
Party 4
Hera
Hera
NastyushkaNyan
Hera
Level 84
God Stats
0W - 1L
1,758 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 4
Bastet
Bastet
Rosalmb
Bastet
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,555 Elo+
Solo
Team Averages
Level 31
1,552 SR
1,546 Elo+

VS

Team Averages
Level 20
1,456 SR
1,585 Elo+
Tyr
Tyr
AlmostSmartest
Tyr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,713 Elo+
Party 2
Khepri
Khepri
HontoNoSenshi
Khepri
Level 16
God Stats
2W - 1L
1,278 SR
Queue Stats
11W - 10L
1,713 Elo+
Party 2
Bellona
Bellona
Obol21
Bellona
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 3
Mercury
Mercury
SiDmucc
Mercury
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Chang'e
Chang'e
studentiv
Chang'e
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 7 / 8
11,769
692
16,550
16,205
7,130
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

17
1 / 8 / 13
10,723
631
6,993
18,858
24,863
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Zhong Kui
NastushkaKun
Zhong Kui
18
4 / 7 / 9
10,997
647
20,188
20,064
13,000
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
3 / 4 / 10
11,668
686
26,990
11,629
5,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
Rosalmb
Bastet
19
4 / 5 / 10
11,849
697
16,973
16,133
9,128
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 26
11,951
703
12,282
25,923
38,295
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
8 / 3 / 19
12,130
714
14,317
23,498
22,901
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Obol21
Bellona
20
7 / 3 / 19
11,862
698
18,052
22,609
23,410
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mercury
SiDmucc
Mercury
19
8 / 6 / 16
12,230
719
9,207
14,634
8,318
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chang'e
studentiv
Chang'e
20
5 / 4 / 20
12,143
714
19,573
18,426
10,312
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
131
17
Kills
31
31
Deaths
17
50
Assists
100
Player
Kills
Deaths
Assists
KDA
L
5
7
8
1.29
W
3
1
26
16
W
8
3
19
5.83
L
1
8
13
0.94
L
Zhong Kui
NastushkaKun
Zhong Kui
4
7
9
1.21
L
3
4
10
2
W
Bellona
Obol21
Bellona
7
3
19
5.5
L
Bastet
Rosalmb
Bastet
4
5
10
1.8
W
Mercury
SiDmucc
Mercury
8
6
16
2.67
W
Chang'e
studentiv
Chang'e
5
4
20
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,694
Damage
73,431
82,889
Taken
105,090
59,593
Mitigated
103,236
26,659
Healing
61,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,550
223
6,402
4,592
16,205
7,130
900
7,993
8,090
34,683
0
W
12,282
520
3,813
10,567
25,923
38,295
135
15,819
9,801
0
35,884
W
14,317
1,115
7,996
4,453
23,498
22,901
471
14,817
8,581
40,633
0
L
6,993
1,030
0
431
18,858
24,863
264
7,411
11,207
16,712
0
L
Zhong Kui
NastushkaKun
Zhong Kui
20,188
2,591
1,798
5,353
20,064
13,000
541
7,384
12,507
34,849
0
L
26,990
5,885
2,815
2,979
11,629
5,472
1,082
5,404
6,151
49,526
0
W
Bellona
Obol21
Bellona
18,052
2,233
843
796
22,609
23,410
1,448
14,600
7,840
0
31,302
L
Bastet
Rosalmb
Bastet
16,973
4,586
1,264
1,025
16,133
9,128
455
5,698
10,285
0
29,431
W
Mercury
SiDmucc
Mercury
9,207
1,624
0
0
14,634
8,318
1,617
10,796
3,838
0
18,909
W
Chang'e
studentiv
Chang'e
19,573
1,781
23,344
10,011
18,426
10,312
1,230
14,092
4,309
47,686
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,006
Gold Earned
60,316
166
Minions Killed
166
0
Camps Cleared
0
1,326,789
Distance Traveled
1,599,003
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,769
692
35
2
0
268,110
0
W
Tyr
11,951
703
51
3
0
334,614
0
W
Khepri
12,130
714
25
1
0
336,800
2
L
Cabrakan
10,723
631
10
1
0
273,735
0
L
Zhong Kui
10,997
647
32
2
0
214,271
0
L
Hera
11,668
686
54
3
0
261,857
0
W
Bellona
11,862
698
27
2
0
335,804
0
L
Bastet
11,849
697
35
2
0
308,816
0
W
Mercury
12,230
719
22
1
0
330,146
0
W
Chang'e
12,143
714
41
2
0
261,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role