Player Matchup

Fenrir
Fenrir
Augustolevel
Fenrir
Level 11
God Stats
4W - 7L
1,394 SR
Queue Stats
33W - 44L
1,050 Elo+
Party 1
Bastet
Bastet
Sir Stanksworth
Bastet
Level 25
God Stats
22W - 16L
1,463 SR
Queue Stats
168W - 160L
1,259 Elo+
Solo
Hun Batz
Hun Batz
bold-nest217
Hun Batz
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 43L
961 Elo+
Party 1
Team Averages
Level 17
1,452 SR
1,090 Elo+

VS

Team Averages
Level 21
1,494 SR
1,215 Elo+
Scylla
Scylla
TheKingOfUwU
Scylla
Level 18
God Stats
1W - 1L
1,792 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TravieTrill810
Cthulhu
Level 26
God Stats
6W - 10L
1,351 SR
Queue Stats
8W - 21L
1,107 Elo+
Solo
Chiron
Chiron
xDelayed Paxton
Chiron
Level 18
God Stats
1W - 5L
1,340 SR
Queue Stats
13W - 26L
1,036 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
2 / 5 / 9
9,109
701
6,340
11,429
9,099
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

15
11 / 5 / 2
10,958
843
17,272
17,815
6,613
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
bold-nest217
Hun Batz
5
0 / 3 / 1
6,688
514
144
2,461
644

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
5 / 5 / 3
10,621
817
6,626
7,396
1,437
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

11
2 / 3 / 5
9,267
713
4,100
8,817
3,363
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

14
6 / 5 / 6
10,489
807
9,532
12,174
3,525
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
27
13
Kills
13
13
Deaths
13
12
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
5
9
1.3
L
11
5
2
2.4
W
Scylla
5
5
3
1.3
W
2
3
5
1.5
L
Hun Batz
bold-nest217
Hun Batz
0
3
1
0.17
W
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,756
Damage
20,258
31,705
Taken
28,387
16,356
Mitigated
8,325
4,600
Healing
4,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
6,340
1,233
0
0
11,429
9,099
160
4,643
6,786
0
23,014
L
17,272
9,164
0
4,600
17,815
6,613
348
5,822
11,993
0
51,129
W
Scylla
6,626
435
0
580
7,396
1,437
972
0
7,396
18,349
0
W
4,100
0
134
1,051
8,817
3,363
0
32
8,785
26,168
0
L
Hun Batz
bold-nest217
Hun Batz
144
0
0
0
2,461
644
152
366
2,095
0
2,395
W
9,532
6,161
486
1,776
12,174
3,525
1,731
0
12,174
0
33,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,755
Gold Earned
30,377
93
Minions Killed
130
0
Camps Cleared
0
479,756
Distance Traveled
517,259
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,109
701
29
2
0
196,980
0
L
Bastet
10,958
843
61
5
0
233,760
1
W
Scylla
10,621
817
23
2
0
177,196
1
W
Cthulhu
9,267
713
44
3
0
156,106
0
L
Hun Batz
6,688
514
3
0
0
49,016
1
W
Chiron
10,489
807
63
5
0
183,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role