Player Matchup

Hachiman
Hachiman
Kelteth
Hachiman
Level 6
God Stats
2W - 3L
1,804 SR
Queue Stats
6W - 7L
1,833 Elo+
Solo
Da Ji
Da Ji
Kunoichi0
Da Ji
Level 15
God Stats
1W - 3L
1,342 SR
Queue Stats
21W - 21L
1,399 Elo+
Solo
Tyr
Tyr
RevanEvan27
Tyr
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 98L
1,551 Elo+
Solo
Bacchus
Bacchus
Schnookumz
Bacchus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Skellymin
Kukulkan
Level 25
God Stats
6W - 6L
1,495 SR
Queue Stats
37W - 30L
1,560 Elo+
Solo
Team Averages
Level 20
1,528 SR
1,569 Elo+

VS

Team Averages
Level 19
1,595 SR
1,607 Elo+
Cthulhu
Cthulhu
GHOPFF
Cthulhu
Level 11
God Stats
3W - 0L
1,500 SR
Queue Stats
51W - 46L
1,734 Elo+
Solo
Yemoja
Yemoja
GuzmanII
Yemoja
Level 25
God Stats
7W - 15L
1,548 SR
Queue Stats
122W - 96L
1,602 Elo+
Solo
Guan Yu
Guan Yu
LilBambooRoot
Guan Yu
Level 23
God Stats
2W - 1L
1,790 SR
Queue Stats
14W - 9L
1,583 Elo+
Solo
Nemesis
Nemesis
S4rdinas
Nemesis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,528 Elo+
Solo
Neith
Neith
darkrodrii
Neith
Level 19
God Stats
6W - 3L
1,639 SR
Queue Stats
74W - 62L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kelteth
Hachiman
13
0 / 5 / 2
8,361
836
2,456
5,419
1,701
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Kunoichi0
Da Ji
16
1 / 5 / 4
9,900
990
8,586
11,856
4,843
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 6 / 5
9,918
992
4,935
15,673
6,887
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Schnookumz
Bacchus
17
2 / 4 / 7
10,233
1,023
9,939
17,213
21,447
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kukulkan
Skellymin
Kukulkan
16
4 / 4 / 3
11,027
1,103
28,866
10,513
4,028
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Team 1 Tickets

109

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GHOPFF
Cthulhu
17
5 / 3 / 14
11,265
1,127
10,852
14,622
18,014
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Yemoja
GuzmanII
Yemoja
17
0 / 0 / 16
9,897
990
7,136
8,562
6,363
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Guan Yu
16
7 / 1 / 10
11,056
1,106
10,383
14,265
14,395
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Nemesis
S4rdinas
Nemesis
16
6 / 4 / 11
10,427
1,043
9,992
12,623
5,261
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Neith
17
5 / 1 / 14
11,111
1,111
14,847
8,327
3,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
88
9
Kills
23
24
Deaths
9
21
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
GHOPFF
Cthulhu
5
3
14
4
W
Yemoja
GuzmanII
Yemoja
0
0
16
8
L
Hachiman
Kelteth
Hachiman
0
5
2
0.2
L
Da Ji
Kunoichi0
Da Ji
1
5
4
0.6
W
Guan Yu
7
1
10
12
L
2
6
5
0.75
W
Nemesis
S4rdinas
Nemesis
6
4
11
2.88
L
Bacchus
Schnookumz
Bacchus
2
4
7
1.38
L
Kukulkan
Skellymin
Kukulkan
4
4
3
1.38
W
Neith
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,782
Damage
53,210
60,674
Taken
58,399
38,906
Mitigated
47,426
2,362
Healing
15,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
GHOPFF
Cthulhu
10,852
726
2,740
1,352
14,622
18,014
0
10,061
4,561
36,605
178
W
Yemoja
GuzmanII
Yemoja
7,136
885
2,886
867
8,562
6,363
0
6,417
2,145
20,342
0
L
Hachiman
Kelteth
Hachiman
2,456
879
0
320
5,419
1,701
0
958
4,411
0
7,059
L
Da Ji
Kunoichi0
Da Ji
8,586
1,690
0
0
11,856
4,843
0
2,278
9,378
0
31,536
W
Guan Yu
10,383
2,045
2,754
3,028
14,265
14,395
0
8,461
5,804
0
20,247
L
4,935
659
0
2,042
15,673
6,887
0
4,568
10,830
0
12,973
W
Nemesis
S4rdinas
Nemesis
9,992
2,869
0
500
12,623
5,261
0
8,746
3,877
0
13,073
L
Bacchus
Schnookumz
Bacchus
9,939
602
0
0
17,213
21,447
0
5,146
11,445
15,679
0
L
Kukulkan
Skellymin
Kukulkan
28,866
1,310
0
0
10,513
4,028
0
3,525
6,713
58,560
0
W
Neith
14,847
8,737
0
1,211
8,327
3,393
0
5,120
3,207
0
39,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,439
Gold Earned
53,756
168
Minions Killed
204
5
Camps Cleared
8
851,368
Distance Traveled
1,024,340
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,265
1,127
66
7
1
206,674
2
W
Yemoja
9,897
990
38
4
1
195,516
0
L
Hachiman
8,361
836
5
1
0
76,450
1
L
Da Ji
9,900
990
49
5
4
182,794
0
W
Guan Yu
11,056
1,106
22
2
4
233,420
2
L
Tyr
9,918
992
15
2
0
183,813
0
W
Nemesis
10,427
1,043
6
1
0
203,813
0
L
Bacchus
10,233
1,023
8
1
0
225,143
0
L
Kukulkan
11,027
1,103
91
9
1
183,168
0
W
Neith
11,111
1,111
72
7
2
184,917
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role