Player Matchup

Cthulhu
Cthulhu
MonacuhL
Cthulhu
Level 63
God Stats
47W - 18L
1,794 SR
Queue Stats
290W - 255L
1,552 Elo+
Party 2
Merlin
Merlin
Relkyy
Merlin
Level 86
God Stats
16W - 12L
1,553 SR
Queue Stats
260W - 217L
1,542 Elo+
Party 2
Izanami
Izanami
Urmomsahoe123
Izanami
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 55
1,616 SR
1,531 Elo+

VS

Team Averages
Level 15
1,530 SR
1,539 Elo+
Bacchus
Bacchus
crazytntsboyz
Bacchus
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,671 Elo+
Party 1
Olorun
Olorun
ttv_guyrilla04
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Apollo
Apollo
xXKingFreddieXx
Apollo
Level 21
God Stats
51W - 40L
1,589 SR
Queue Stats
686W - 661L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MonacuhL
Cthulhu
14
2 / 0 / 15
10,900
779
8,912
12,799
11,526
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Merlin
Relkyy
Merlin
15
12 / 4 / 6
11,374
812
12,524
8,109
2,763
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
13
8 / 7 / 7
10,636
760
8,867
11,979
3,194
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
5 / 5 / 3
9,148
653
5,869
11,165
12,518
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 9 / 5
8,082
577
4,994
11,266
3,471
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
5 / 8 / 4
9,913
708
8,540
13,579
4,612
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
23
22
Kills
11
11
Deaths
22
28
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
MonacuhL
Cthulhu
2
0
15
9.5
W
Merlin
Relkyy
Merlin
12
4
6
3.75
W
Izanami
8
7
7
1.64
L
Bacchus
5
5
3
1.3
L
1
9
5
0.39
L
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,303
Damage
19,403
32,887
Taken
36,010
17,483
Mitigated
20,601
2,074
Healing
2,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
MonacuhL
Cthulhu
8,912
593
0
500
12,799
11,526
274
3,553
9,246
33,136
0
W
Merlin
Relkyy
Merlin
12,524
126
0
0
8,109
2,763
1,140
3,309
4,800
44,495
0
W
Izanami
8,867
6,991
0
1,574
11,979
3,194
670
4,153
7,826
0
40,129
L
Bacchus
5,869
952
0
219
11,165
12,518
0
6,207
4,958
14,751
0
L
4,994
3,149
153
1,110
11,266
3,471
0
7,781
3,485
15,464
0
L
8,540
5,500
0
1,170
13,579
4,612
0
7,472
6,107
0
26,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,910
Gold Earned
27,143
164
Minions Killed
63
0
Camps Cleared
0
693,275
Distance Traveled
571,470
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,900
779
46
3
0
253,175
3
W
Merlin
11,374
812
65
5
0
233,694
0
W
Izanami
10,636
760
53
4
0
206,406
0
L
Bacchus
9,148
653
14
1
0
231,693
0
L
Olorun
8,082
577
16
1
0
162,152
0
L
Apollo
9,913
708
33
2
0
177,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role