Player Matchup

Neith
Neith
LadyDajena
Neith
Level 29
God Stats
33W - 24L
1,628 SR
Queue Stats
34W - 30L
1,374 Elo+
Party 2
Ymir
Ymir
domenik_21
Ymir
Level 31
God Stats
9W - 9L
1,527 SR
Queue Stats
35W - 35L
1,352 Elo+
Party 2
Nu Wa
Nu Wa
numb-vlogger
Nu Wa
Level 42
God Stats
6W - 19L
1,501 SR
Queue Stats
56W - 69L
1,285 Elo+
Solo
Team Averages
Level 34
1,552 SR
1,337 Elo+

VS

Team Averages
Level 19
1,606 SR
1,209 Elo+
Ra
Ra
Chidiebere2004
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,082 Elo+
Party 1
Arachne
Arachne
HM_staygreening
Arachne
Level 27
God Stats
0W - 1L
1,718 SR
Queue Stats
34W - 22L
1,340 Elo+
Party 1
Fenrir
Fenrir
TH0MASPERD1COU
Fenrir
Level 24
God Stats
0W - 3L
1,599 SR
Queue Stats
35W - 37L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
5 / 2 / 6
9,846
757
5,155
6,112
2,015
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
9 / 0 / 8
10,387
799
11,110
11,223
10,275
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
4 / 1 / 10
9,653
743
9,207
4,902
1,330
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 8 / 1
7,323
563
3,365
10,102
3,506
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 6 / 1
8,354
643
5,518
11,989
3,941
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 4 / 1
7,583
583
3,143
10,547
4,129
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
18
Kills
3
3
Deaths
18
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
8
1
0.06
L
2
6
1
0.42
W
Neith
5
2
6
4
L
1
4
1
0.38
W
9
0
8
13
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,472
Damage
12,026
22,237
Taken
32,638
13,620
Mitigated
11,576
8,253
Healing
2,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,365
645
62
743
10,102
3,506
0
5,793
4,309
21,138
0
L
5,518
3,697
0
1,753
11,989
3,941
0
7,647
4,342
0
21,983
W
Neith
5,155
2,231
544
734
6,112
2,015
367
1,222
4,890
0
39,386
L
3,143
569
0
222
10,547
4,129
0
6,893
3,654
0
10,032
W
11,110
1,430
766
4,262
11,223
10,275
170
1,618
9,605
49,274
0
W
9,207
2,787
0
1,947
4,902
1,330
1,227
623
4,279
43,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,886
Gold Earned
23,260
180
Minions Killed
88
0
Camps Cleared
0
653,142
Distance Traveled
654,921
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,323
563
37
3
0
185,189
0
L
Arachne
8,354
643
42
3
0
219,244
0
W
Neith
9,846
757
57
4
0
185,693
1
L
Fenrir
7,583
583
9
1
0
250,488
0
W
Ymir
10,387
799
63
5
0
244,507
5
W
Nu Wa
9,653
743
60
5
0
222,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role