Player Matchup

Bakasura
Bakasura
AshvarKul
Bakasura
Level 116
God Stats
15W - 13L
1,521 SR
Queue Stats
119W - 106L
1,478 Elo+
Solo
Chernobog
Chernobog
DrPAO
Chernobog
Level 53
God Stats
1W - 5L
1,359 SR
Queue Stats
195W - 207L
1,392 Elo+
Solo
Ra
Ra
Fedro96
Ra
Level 29
God Stats
10W - 11L
1,428 SR
Queue Stats
182W - 176L
1,378 Elo+
Party 2
Chaac
Chaac
Keskul
Chaac
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 14L
1,487 Elo+
Solo
Cthulhu
Cthulhu
SwH Shadow 12
Cthulhu
Level 63
God Stats
8W - 7L
1,707 SR
Queue Stats
98W - 98L
1,415 Elo+
Party 2
Team Averages
Level 77
1,503 SR
1,430 Elo+

VS

Team Averages
Level 67
1,563 SR
1,499 Elo+
Izanami
Izanami
DergeileHalm
Izanami
Level 68
God Stats
18W - 6L
1,649 SR
Queue Stats
258W - 226L
1,584 Elo+
Party 1
Anubis
Anubis
DonitaDunes
Anubis
Level 28
God Stats
24W - 11L
1,624 SR
Queue Stats
59W - 38L
1,634 Elo+
Party 3
Geb
Geb
INacsery
Geb
Level 103
God Stats
1W - 1L
1,296 SR
Queue Stats
168W - 124L
1,621 Elo+
Party 3
Olorun
Olorun
Kaps4le DeLa
Olorun
Level 19
God Stats
7W - 2L
1,744 SR
Queue Stats
50W - 39L
1,155 Elo+
Party 1
Pele
Pele
ZEruILLUvatarZ
Pele
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AshvarKul
Bakasura
5
0 / 0 / 0
3,434
687
652
2,399
552
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Chernobog
DrPAO
Chernobog
4
0 / 2 / 0
2,837
567
1,258
3,258
441
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 0 / 0
3,299
660
822
687
175
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chaac
Keskul
Chaac
3
0 / 1 / 0
2,709
542
680
2,142
605
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Cthulhu
4
0 / 0 / 0
2,965
593
517
2,411
1,168
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DergeileHalm
Izanami
6
2 / 0 / 0
3,808
762
2,835
1,747
296
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Anubis
7
1 / 0 / 0
3,857
771
1,841
1,341
352
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

4
0 / 0 / 2
3,370
674
736
1,342
416
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Olorun
5
0 / 0 / 0
3,140
628
321
1,533
399
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 0 / 0
3,646
729
315
2,560
570
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
3
3
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AshvarKul
Bakasura
0
0
0
0
W
Izanami
DergeileHalm
Izanami
2
0
0
2
W
Anubis
1
0
0
1
L
Chernobog
DrPAO
Chernobog
0
2
0
0
L
0
0
0
0
W
0
0
2
1
W
Olorun
0
0
0
0
L
Chaac
Keskul
Chaac
0
1
0
0
L
Cthulhu
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,929
Damage
6,048
10,897
Taken
8,523
2,941
Mitigated
2,033
4,105
Healing
3,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AshvarKul
Bakasura
652
456
0
1,329
2,399
552
0
487
1,912
0
9,964
W
Izanami
DergeileHalm
Izanami
2,835
2,229
0
677
1,747
296
104
229
1,518
0
20,252
W
Anubis
1,841
445
0
1,055
1,341
352
0
0
1,216
17,099
0
L
Chernobog
DrPAO
Chernobog
1,258
686
0
941
3,258
441
0
544
2,714
0
9,268
L
822
0
0
339
687
175
0
276
411
13,610
0
W
736
313
0
135
1,342
416
0
288
1,054
3,531
0
W
Olorun
321
102
0
376
1,533
399
152
822
681
8,656
0
L
Chaac
Keskul
Chaac
680
178
0
1,199
2,142
605
0
1,399
743
0
3,458
L
Cthulhu
517
60
87
210
2,411
1,168
0
192
2,219
5,926
0
W
315
80
0
1,663
2,560
570
0
0
2,485
0
15,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,244
Gold Earned
17,821
81
Minions Killed
130
0
Camps Cleared
0
411,448
Distance Traveled
475,975
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
3,434
687
35
7
0
101,883
0
W
Izanami
3,808
762
31
6
0
93,972
3
W
Anubis
3,857
771
36
7
0
93,071
2
L
Chernobog
2,837
567
17
3
0
87,164
2
L
Ra
3,299
660
18
4
0
82,758
1
W
Geb
3,370
674
9
2
0
101,864
2
W
Olorun
3,140
628
17
3
0
92,071
0
L
Chaac
2,709
542
7
1
0
44,894
0
L
Cthulhu
2,965
593
4
1
0
94,749
0
W
Pele
3,646
729
37
7
0
94,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role