Player Matchup

Hun Batz
Hun Batz
Bronze I
CALLmeTEK_-
Hun Batz
Bronze I
Level 89
God Stats
0W - 1L
1,272 SR
Queue Stats
19W - 17L
915 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
Keanu-_V2
Baron Samedi
Bronze III
Level 45
God Stats
2W - 5L
1,453 SR
Queue Stats
44W - 45L
964 MMR
Party 1
Bacchus
Bacchus
Bronze III
Ozzy_-987
Bacchus
Bronze III
Level 48
God Stats
0W - 2L
1,411 SR
Queue Stats
17W - 14L
1,094 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 61
1,379 SR
991 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 56
1,626 SR
926 MMR
Kukulkan
Kukulkan
Silver IV
JetPax Jumpy
Kukulkan
Silver IV
Level 62
God Stats
18W - 10L
1,635 SR
Queue Stats
88W - 85L
1,013 MMR
Party 2
Arachne
Arachne
Bronze I
TCrowe32
Arachne
Bronze I
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 24L
813 MMR
Party 2
Xing Tian
Xing Tian
Silver III
hdaniels0201
Xing Tian
Silver III
Level 67
God Stats
4W - 0L
1,742 SR
Queue Stats
108W - 100L
953 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CALLmeTEK_-
Hun Batz
20
20 / 13 / 7
25,137
739
45,846
32,588
12,680
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Baron Samedi
Keanu-_V2
Baron Samedi
20
7 / 9 / 15
21,320
627
28,812
35,942
14,489
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
Ozzy_-987
Bacchus
20
3 / 8 / 16
20,273
596
14,397
27,846
48,863
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
HelAphroditeZeusAnubisHera

VS

Bans
ChaacArtemisCupidMedusaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JetPax Jumpy
Kukulkan
20
14 / 12 / 10
24,682
726
36,776
31,283
12,328
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Arachne
TCrowe32
Arachne
20
8 / 16 / 8
21,261
625
15,696
37,858
13,622
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Xing Tian
hdaniels0201
Xing Tian
20
8 / 2 / 14
23,062
678
34,302
44,878
72,085
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
62
30
Kills
30
30
Deaths
30
38
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CALLmeTEK_-
Hun Batz
20
13
7
1.81
W
Kukulkan
JetPax Jumpy
Kukulkan
14
12
10
1.58
L
Baron Samedi
Keanu-_V2
Baron Samedi
7
9
15
1.61
L
Bacchus
Ozzy_-987
Bacchus
3
8
16
1.38
W
Arachne
TCrowe32
Arachne
8
16
8
0.75
W
Xing Tian
hdaniels0201
Xing Tian
8
2
14
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,055
Damage
86,774
96,376
Taken
114,019
76,032
Mitigated
98,035
19,945
Healing
22,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CALLmeTEK_-
Hun Batz
45,846
6,698
0
3,138
32,588
12,680
1,145
23,582
9,006
0
174,936
W
Kukulkan
JetPax Jumpy
Kukulkan
36,776
1,483
684
4,368
31,283
12,328
2,162
7,810
23,473
215,009
144
L
Baron Samedi
Keanu-_V2
Baron Samedi
28,812
814
3,726
13,081
35,942
14,489
195
27,549
8,393
137,240
0
L
Bacchus
Ozzy_-987
Bacchus
14,397
348
0
0
27,846
48,863
523
20,024
7,822
54,865
693
W
Arachne
TCrowe32
Arachne
15,696
10,261
714
4,132
37,858
13,622
576
18,603
19,255
0
38,702
W
Xing Tian
hdaniels0201
Xing Tian
34,302
2,566
1,338
11,645
44,878
72,085
498
17,294
27,584
89,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,730
Gold Earned
69,005
394
Minions Killed
332
0
Camps Cleared
0
1,684,890
Distance Traveled
1,896,261
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
25,137
739
175
5
0
576,611
2
W
Kukulkan
24,682
726
237
7
0
582,461
4
L
Baron Samedi
21,320
627
166
5
0
486,235
0
L
Bacchus
20,273
596
53
2
0
622,044
3
W
Arachne
21,261
625
38
1
0
588,799
0
W
Xing Tian
23,062
678
57
2
0
725,001
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role