Player Matchup

Mercury
Mercury
FlashyLeeow
Mercury
Level 21
God Stats
1W - 1L
1,340 SR
Queue Stats
15W - 16L
1,333 Elo+
Party 2
Bacchus
Bacchus
Jebinkie
Bacchus
Level 24
God Stats
1W - 0L
1,143 SR
Queue Stats
14W - 17L
1,313 Elo+
Party 2
Rama
Rama
XMaj0rSnipezX
Rama
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
295W - 342L
1,295 Elo+
Party 2
Fenrir
Fenrir
ege_cuma
Fenrir
Level 28
God Stats
3W - 4L
1,315 SR
Queue Stats
60W - 62L
1,418 Elo+
Solo
Nu Wa
Nu Wa
golemgalactico
Nu Wa
Level 18
God Stats
2W - 4L
1,500 SR
Queue Stats
181W - 176L
1,393 Elo+
Solo
Team Averages
Level 25
1,360 SR
1,350 Elo+

VS

Team Averages
Level 26
1,579 SR
1,432 Elo+
Da Ji
Da Ji
DankKushuTBlaze
Da Ji
Level 32
God Stats
10W - 7L
1,645 SR
Queue Stats
48W - 59L
1,515 Elo+
Party 1
Sun Wukong
Sun Wukong
ESTu_Samurai
Sun Wukong
Level 25
God Stats
3W - 8L
1,500 SR
Queue Stats
43W - 46L
1,318 Elo+
Solo
Sol
Sol
PCHPSchoMpk
Sol
Level 22
God Stats
28W - 35L
1,441 SR
Queue Stats
34W - 47L
1,368 Elo+
Party 1
Chang'e
Chang'e
SwooshSwash
Chang'e
Level 25
God Stats
3W - 6L
1,508 SR
Queue Stats
37W - 49L
1,445 Elo+
Party 1
Nemesis
Nemesis
silaxalis
Nemesis
Level 26
God Stats
2W - 2L
1,801 SR
Queue Stats
5W - 4L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FlashyLeeow
Mercury
20
12 / 9 / 6
19,690
597
23,592
25,439
12,231
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
Jebinkie
Bacchus
20
3 / 7 / 12
17,316
525
18,163
26,075
38,066
Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

20
29 / 7 / 3
21,724
658
44,489
31,477
15,483
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
ege_cuma
Fenrir
5
0 / 0 / 0
10,094
306
0
0
0
20
8 / 4 / 6
19,758
599
25,163
23,683
18,738
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
16 / 8 / 2
19,475
590
31,673
27,183
15,501
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
ESTu_Samurai
Sun Wukong
20
1 / 19 / 3
13,510
409
7,306
34,188
14,972
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

20
3 / 12 / 5
13,365
405
9,087
23,093
10,436
Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chang'e
SwooshSwash
Chang'e
20
4 / 10 / 9
14,937
453
12,909
26,530
12,397
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
silaxalis
Nemesis
20
2 / 4 / 8
14,715
446
12,894
25,997
10,277
Hidden Dagger

Hidden Dagger

+15
Physical Power

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
53
52
Kills
26
27
Deaths
53
27
Assists
27
Player
Kills
Deaths
Assists
KDA
L
16
8
2
2.13
L
Sun Wukong
ESTu_Samurai
Sun Wukong
1
19
3
0.13
W
Mercury
FlashyLeeow
Mercury
12
9
6
1.67
W
Bacchus
Jebinkie
Bacchus
3
7
12
1.29
L
3
12
5
0.46
L
Chang'e
SwooshSwash
Chang'e
4
10
9
0.85
W
29
7
3
4.36
W
Fenrir
ege_cuma
Fenrir
0
0
0
0
W
8
4
6
2.75
L
Nemesis
silaxalis
Nemesis
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,407
Damage
73,869
106,674
Taken
136,991
84,518
Mitigated
63,583
34,602
Healing
21,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
31,673
11,531
0
2,656
27,183
15,501
0
9,012
18,171
0
90,920
L
Sun Wukong
ESTu_Samurai
Sun Wukong
7,306
3,121
0
2,578
34,188
14,972
3,814
8,411
25,777
0
88,154
W
Mercury
FlashyLeeow
Mercury
23,592
16,718
0
3,999
25,439
12,231
4,031
6,184
19,255
0
133,425
W
Bacchus
Jebinkie
Bacchus
18,163
1,833
0
5,842
26,075
38,066
1,213
4,979
21,096
63,738
469
L
9,087
2,651
0
2,814
23,093
10,436
2,552
4,721
18,372
82,391
0
L
Chang'e
SwooshSwash
Chang'e
12,909
845
1,587
8,111
26,530
12,397
850
8,399
18,131
98,014
0
W
44,489
40,187
0
16,360
31,477
15,483
10,472
6,525
24,952
0
195,477
W
Fenrir
ege_cuma
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
25,163
9,665
123
8,278
23,683
18,738
1,628
4,840
18,843
150,321
0
L
Nemesis
silaxalis
Nemesis
12,894
7,526
0
3,877
25,997
10,277
1,307
12,338
13,659
0
103,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

88,582
Gold Earned
76,002
705
Minions Killed
682
0
Camps Cleared
0
2,221,986
Distance Traveled
2,646,452
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
19,475
590
104
3
0
516,690
0
L
Sun Wukong
13,510
409
145
4
0
486,024
6
W
Mercury
19,690
597
183
6
0
700,023
0
W
Bacchus
17,316
525
94
3
0
565,489
9
L
Sol
13,365
405
104
3
0
504,411
0
L
Chang'e
14,937
453
165
5
0
473,685
0
W
Rama
21,724
658
236
7
0
472,035
0
W
Fenrir
10,094
306
0
0
0
21,328
0
W
Nu Wa
19,758
599
192
6
0
463,111
0
L
Nemesis
14,715
446
164
5
0
665,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role