Player Matchup

Cthulhu
Cthulhu
DaGrimPickle
Cthulhu
Level 108
God Stats
2W - 0L
1,753 SR
Queue Stats
60W - 48L
1,570 Elo+
Party 1
Ah Puch
Ah Puch
EndGAmE FTW
Ah Puch
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,500 Elo+
Solo
Apollo
Apollo
KommieKosmonaut
Apollo
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 29L
1,504 Elo+
Party 1
Team Averages
Level 116
1,584 SR
1,525 Elo+

VS

Team Averages
Level 98
1,497 SR
1,660 Elo+
He Bo
He Bo
Drum Your Mom
He Bo
Level 84
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 22L
1,915 Elo+
Party 2
Horus
Horus
ViisionBurns
Horus
Level 147
God Stats
1W - 1L
1,490 SR
Queue Stats
48W - 47L
1,670 Elo+
Party 2
Mulan
Mulan
XxEderxX2t
Mulan
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 129L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DaGrimPickle
Cthulhu
17
7 / 7 / 8
13,901
695
15,148
24,555
19,860
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Puch
EndGAmE FTW
Ah Puch
16
3 / 7 / 9
12,691
635
21,436
11,854
3,996
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
9 / 3 / 7
14,094
705
15,731
15,451
6,015
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 5 / 7
13,842
692
21,389
19,832
7,839
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 4 / 14
12,720
636
8,572
30,687
40,041
Mace

Mace

+10
Physical Power

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mulan
15
4 / 10 / 8
12,118
606
12,811
23,178
24,003
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
46
19
Kills
17
17
Deaths
19
24
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DaGrimPickle
Cthulhu
7
7
8
1.57
L
10
5
7
2.7
W
Ah Puch
EndGAmE FTW
Ah Puch
3
7
9
1.07
W
9
3
7
4.17
L
3
4
14
2.5
L
Mulan
4
10
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,315
Damage
42,772
51,860
Taken
73,697
29,871
Mitigated
71,883
7,705
Healing
28,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DaGrimPickle
Cthulhu
15,148
814
563
2,596
24,555
19,860
591
11,350
12,550
37,740
0
L
21,389
259
0
3,939
19,832
7,839
1,071
13,282
6,550
77,101
0
W
Ah Puch
EndGAmE FTW
Ah Puch
21,436
735
0
700
11,854
3,996
621
4,885
6,669
72,607
0
W
15,731
12,268
0
3,846
15,451
6,015
2,001
5,182
9,919
0
58,731
L
8,572
3,550
7,810
13,765
30,687
40,041
625
14,977
15,710
0
27,040
L
Mulan
12,811
1,448
0
2,567
23,178
24,003
478
8,387
14,791
0
38,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,686
Gold Earned
38,680
215
Minions Killed
183
0
Camps Cleared
0
989,986
Distance Traveled
1,072,284
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,901
695
54
3
0
309,260
0
L
He Bo
13,842
692
110
6
0
350,738
0
W
Ah Puch
12,691
635
95
5
0
306,968
0
W
Apollo
14,094
705
66
3
0
373,758
0
L
Horus
12,720
636
30
2
0
404,867
4
L
Mulan
12,118
606
43
2
0
316,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role