Player Matchup

Neith
Neith
 
Neith
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
DEKOTOfam
Horus
Level 38
God Stats
10W - 9L
1,559 SR
Queue Stats
47W - 59L
1,266 Elo+
Party 1
Hera
Hera
KKunpHs
Hera
Level 17
God Stats
2W - 2L
1,618 SR
Queue Stats
6W - 5L
1,459 Elo+
Solo
Thoth
Thoth
SM0KY DA B3AR
Thoth
Level 18
God Stats
4W - 3L
1,280 SR
Queue Stats
31W - 33L
1,642 Elo+
Party 1
Fenrir
Fenrir
Tuleras
Fenrir
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 87L
1,002 Elo+
Solo
Team Averages
Level 25
1,491 SR
1,374 Elo+

VS

Team Averages
Level 23
1,475 SR
1,328 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Javirothelegend
Ne Zha
Level 29
God Stats
4W - 7L
1,672 SR
Queue Stats
43W - 56L
1,213 Elo+
Party 2
Arachne
Arachne
Simplyslowpoke
Arachne
Level 18
God Stats
13W - 12L
1,498 SR
Queue Stats
16W - 22L
1,196 Elo+
Solo
Merlin
Merlin
ZynoLK
Merlin
Level 40
God Stats
3W - 9L
1,207 SR
Queue Stats
63W - 75L
1,229 Elo+
Party 2
Guan Yu
Guan Yu
devildog751011
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
5 / 1 / 4
6,457
587
4,564
2,814
832
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
DEKOTOfam
Horus
9
2 / 1 / 7
6,404
582
3,473
7,444
3,224
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hera
KKunpHs
Hera
11
7 / 1 / 0
7,152
650
6,283
4,346
1,030
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 0 / 1
6,578
598
2,794
2,736
706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
Tuleras
Fenrir
9
2 / 3 / 3
6,076
552
1,658
5,989
1,448
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
9
3 / 5 / 0
6,048
550
4,228
6,913
2,232
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 1 / 2
5,485
499
1,852
5,713
1,449
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
1 / 2 / 0
4,556
414
928
3,202
823
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
ZynoLK
Merlin
9
1 / 3 / 1
5,428
493
4,072
4,243
1,034
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

5
0 / 9 / 2
4,336
394
975
8,585
3,041
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
20
Kills
5
6
Deaths
20
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
4
7
L
Heimdallr
 
Heimdallr
3
5
0
0.6
W
Horus
DEKOTOfam
Horus
2
1
7
5.5
L
0
1
2
1
W
Hera
KKunpHs
Hera
7
1
0
7
W
4
0
1
4.5
L
1
2
0
0.5
W
Fenrir
Tuleras
Fenrir
2
3
3
1.17
L
Merlin
ZynoLK
Merlin
1
3
1
0.5
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,772
Damage
12,055
23,329
Taken
28,656
7,240
Mitigated
8,579
5,403
Healing
4,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,564
1,389
294
862
2,814
832
1,382
879
1,935
0
32,063
L
Heimdallr
 
Heimdallr
4,228
2,375
0
204
6,913
2,232
0
4,454
2,459
0
23,224
W
Horus
DEKOTOfam
Horus
3,473
1,596
493
2,720
7,444
3,224
540
2,494
4,850
0
11,098
L
1,852
335
135
2,721
5,713
1,449
0
632
5,081
0
29,136
W
Hera
KKunpHs
Hera
6,283
2,093
0
0
4,346
1,030
2,379
0
4,318
30,305
0
W
2,794
301
0
250
2,736
706
1,315
699
2,037
25,726
0
L
928
614
0
716
3,202
823
0
1,077
2,125
0
8,088
W
Fenrir
Tuleras
Fenrir
1,658
1,307
0
784
5,989
1,448
1,162
0
5,964
0
14,066
L
Merlin
ZynoLK
Merlin
4,072
438
171
417
4,243
1,034
0
847
3,396
26,798
0
L
975
390
50
570
8,585
3,041
0
2,067
6,518
0
3,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,667
Gold Earned
25,853
202
Minions Killed
159
0
Camps Cleared
0
1,011,293
Distance Traveled
858,480
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,457
587
50
5
0
148,756
0
L
Heimdallr
6,048
550
36
3
0
188,989
1
W
Horus
6,404
582
13
1
0
213,021
3
L
Ne Zha
5,485
499
51
5
0
201,556
1
W
Hera
7,152
650
57
5
0
239,395
0
W
Thoth
6,578
598
53
5
0
188,217
1
L
Arachne
4,556
414
20
2
0
118,412
1
W
Fenrir
6,076
552
29
3
0
221,904
0
L
Merlin
5,428
493
47
4
0
188,161
1
L
Guan Yu
4,336
394
5
0
0
161,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role