Player Matchup

Nemesis
Nemesis
AntonioGamer576
Nemesis
Level 7
God Stats
1W - 0L
1,282 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Chaac
Chaac
Dave_an_Bro
Chaac
Level 27
God Stats
2W - 1L
1,755 SR
Queue Stats
12W - 9L
1,448 Elo+
Party 2
Bellona
Bellona
Resulcra
Bellona
Level 105
God Stats
5W - 1L
1,500 SR
Queue Stats
340W - 322L
1,401 Elo+
Party 3
Ares
Ares
S-YOISHI
Ares
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,500 Elo+
Party 3
Hades
Hades
TheRedMan121
Hades
Level 15
God Stats
2W - 1L
1,235 SR
Queue Stats
7W - 7L
1,448 Elo+
Party 2
Team Averages
Level 32
1,454 SR
1,459 Elo+

VS

Team Averages
Level 13
1,437 SR
1,295 Elo+
Ratatoskr
Ratatoskr
Braxton1485
Ratatoskr
Level 13
God Stats
5W - 3L
1,467 SR
Queue Stats
5W - 3L
1,267 Elo+
Party 1
Camazotz
Camazotz
CityKidFoundIt
Camazotz
Level 14
God Stats
0W - 2L
1,618 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Daddii Jitt
Cthulhu
Level 10
God Stats
2W - 2L
1,467 SR
Queue Stats
11W - 17L
1,275 Elo+
Party 1
Thor
Thor
PROXNooby
Thor
Level 9
God Stats
0W - 2L
1,260 SR
Queue Stats
1W - 4L
1,229 Elo+
Party 1
Nemesis
Nemesis
lFromTheSixl
Nemesis
Level 18
God Stats
8W - 11L
1,372 SR
Queue Stats
18W - 16L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 4
11,345
454
7,609
11,436
4,263
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

19
11 / 6 / 2
13,395
536
24,884
26,753
20,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Resulcra
Bellona
20
22 / 3 / 6
14,999
600
27,356
22,273
26,215
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ares
13
0 / 3 / 5
9,552
382
3,787
12,111
6,763
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
6 / 0 / 2
12,640
506
10,373
11,874
8,819
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Braxton1485
Ratatoskr
12
2 / 7 / 1
9,137
365
4,900
17,060
4,176
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
17
3 / 4 / 2
10,406
416
4,688
17,660
5,521
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Daddii Jitt
Cthulhu
12
0 / 12 / 6
8,866
355
5,415
18,030
8,617
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
11
1 / 11 / 1
8,201
328
6,148
15,822
4,541
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
lFromTheSixl
Nemesis
18
8 / 10 / 3
11,586
463
24,404
26,347
9,256
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
27
43
Kills
14
16
Deaths
44
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
4
4
1.5
L
Ratatoskr
Braxton1485
Ratatoskr
2
7
1
0.36
L
Camazotz
3
4
2
1
L
Cthulhu
Daddii Jitt
Cthulhu
0
12
6
0.25
W
11
6
2
2
L
Thor
1
11
1
0.14
W
Bellona
Resulcra
Bellona
22
3
6
8.33
W
Ares
0
3
5
0.83
W
6
0
2
7
L
Nemesis
lFromTheSixl
Nemesis
8
10
3
0.95

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,009
Damage
45,555
84,447
Taken
94,919
66,193
Mitigated
32,111
32,956
Healing
10,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,609
2,358
0
924
11,436
4,263
1,107
578
10,858
0
45,464
L
Ratatoskr
Braxton1485
Ratatoskr
4,900
2,178
0
1,258
17,060
4,176
119
4,725
12,000
0
30,930
L
Camazotz
4,688
2,243
0
3,094
17,660
5,521
0
1,490
15,801
0
33,114
L
Cthulhu
Daddii Jitt
Cthulhu
5,415
1,137
174
809
18,030
8,617
522
1,789
15,776
30,268
0
W
24,884
7,585
99
14,046
26,753
20,133
2,291
1,182
25,571
536
79,029
L
Thor
6,148
1,678
234
234
15,822
4,541
412
2,551
13,096
0
18,923
W
Bellona
Resulcra
Bellona
27,356
12,697
0
10,388
22,273
26,215
619
3,207
19,066
375
104,615
W
Ares
3,787
252
0
0
12,111
6,763
868
168
11,943
31,352
0
W
10,373
628
160
7,339
11,874
8,819
4,729
280
11,594
68,088
0
L
Nemesis
lFromTheSixl
Nemesis
24,404
14,085
394
3,823
26,347
9,256
898
4,081
21,841
0
71,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,931
Gold Earned
48,196
479
Minions Killed
256
0
Camps Cleared
0
2,214,446
Distance Traveled
2,022,656
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,345
454
81
3
0
472,139
6
L
Ratatoskr
9,137
365
48
2
0
372,741
1
L
Camazotz
10,406
416
53
2
0
418,023
1
L
Cthulhu
8,866
355
39
2
0
354,887
2
W
Chaac
13,395
536
112
4
0
399,483
0
L
Thor
8,201
328
26
1
0
409,178
1
W
Bellona
14,999
600
133
5
0
519,729
1
W
Ares
9,552
382
39
2
0
445,711
4
W
Hades
12,640
506
114
5
0
377,384
0
L
Nemesis
11,586
463
90
4
0
467,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role