Player Matchup

Fenrir
Fenrir
Breesence
Fenrir
Level 58
God Stats
2W - 4L
1,493 SR
Queue Stats
6W - 15L
1,262 Elo+
Party 2
Hercules
Hercules
Cereeal
Hercules
Level 109
God Stats
0W - 3L
1,270 SR
Queue Stats
102W - 102L
1,453 Elo+
Solo
Discordia
Discordia
Suicidejulay
Discordia
Level 104
God Stats
19W - 17L
1,764 SR
Queue Stats
84W - 110L
1,492 Elo+
Party 2
Team Averages
Level 90
1,509 SR
1,402 Elo+

VS

Team Averages
Level 76
1,402 SR
1,346 Elo+
Janus
Janus
LinkFR
Janus
Level 121
God Stats
2W - 1L
1,472 SR
Queue Stats
22W - 31L
1,425 Elo+
Solo
Jing Wei
Jing Wei
SomeRandoWizard
Jing Wei
Level 59
God Stats
1W - 0L
1,541 SR
Queue Stats
56W - 56L
1,315 Elo+
Party 1
Chaac
Chaac
VulMaarVokul
Chaac
Level 48
God Stats
1W - 1L
1,193 SR
Queue Stats
32W - 46L
1,299 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Breesence
Fenrir
17
8 / 11 / 7
15,111
657
15,268
25,714
15,742
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
Cereeal
Hercules
17
2 / 5 / 12
13,781
599
14,018
34,277
40,868
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Suicidejulay
Discordia
19
10 / 6 / 8
15,730
684
21,485
15,345
6,000
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
LinkFR
Janus
20
9 / 7 / 11
16,445
715
24,083
16,738
5,560
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
20
13 / 8 / 6
17,718
770
23,888
17,994
5,830
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

17
0 / 5 / 19
14,362
624
14,137
26,048
28,929
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
58
20
Kills
22
22
Deaths
20
27
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Breesence
Fenrir
8
11
7
1.05
L
Hercules
Cereeal
Hercules
2
5
12
1.6
W
Janus
LinkFR
Janus
9
7
11
2.07
W
Jing Wei
13
8
6
2
L
Discordia
Suicidejulay
Discordia
10
6
8
2.33
W
0
5
19
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,771
Damage
62,108
75,336
Taken
60,780
62,610
Mitigated
40,319
23,199
Healing
16,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Breesence
Fenrir
15,268
2,481
1,146
4,913
25,714
15,742
611
7,318
18,196
0
64,792
L
Hercules
Cereeal
Hercules
14,018
3,095
0
11,635
34,277
40,868
454
11,413
22,289
0
39,094
W
Janus
LinkFR
Janus
24,083
1,451
0
3,627
16,738
5,560
802
7,148
9,515
105,523
0
W
Jing Wei
23,888
18,648
0
1,100
17,994
5,830
1,132
4,400
13,369
0
85,461
L
Discordia
Suicidejulay
Discordia
21,485
194
1,277
4,228
15,345
6,000
384
5,643
9,477
118,261
0
W
14,137
3,736
0
11,759
26,048
28,929
54
10,524
15,149
0
39,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,622
Gold Earned
48,525
243
Minions Killed
248
0
Camps Cleared
0
1,190,911
Distance Traveled
1,239,533
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
15,111
657
61
3
0
360,765
1
L
Hercules
13,781
599
45
2
0
435,676
6
W
Janus
16,445
715
114
5
0
414,010
8
W
Jing Wei
17,718
770
93
4
0
414,954
2
L
Discordia
15,730
684
137
6
0
394,470
5
W
Chaac
14,362
624
41
2
0
410,569
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role