Player Matchup

Fenrir
Fenrir
Jackson-Cool2011
Fenrir
Level 7
God Stats
0W - 3L
1,210 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Ullr
Ullr
SPARTAN 1179145
Ullr
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
TheFoot
Cthulhu
Level 12
God Stats
3W - 5L
1,461 SR
Queue Stats
123W - 114L
1,405 Elo+
Solo
Team Averages
Level 9
1,390 SR
1,468 Elo+

VS

Team Averages
Level 25
1,356 SR
1,308 Elo+
Hachiman
Hachiman
baby-god20
Hachiman
Level 29
God Stats
1W - 1L
1,277 SR
Queue Stats
8W - 14L
1,541 Elo+
Solo
Sol
Sol
miguelescalant
Sol
Level 27
God Stats
1W - 2L
1,290 SR
Queue Stats
44W - 49L
883 Elo+
Solo
Kuzenbo
Kuzenbo
xWolfVain
Kuzenbo
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 5
7,911
609
5,720
11,836
5,177
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
2 / 11 / 3
9,024
694
7,871
11,595
3,906
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
TheFoot
Cthulhu
14
7 / 2 / 1
10,737
826
11,790
11,374
11,749
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
baby-god20
Hachiman
14
12 / 4 / 5
10,706
824
10,316
7,942
2,775
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

14
6 / 1 / 10
10,562
812
8,659
15,219
7,924
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
xWolfVain
Kuzenbo
11
3 / 4 / 10
9,098
700
8,432
10,094
12,150
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
46
9
Kills
21
21
Deaths
9
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
8
5
0.31
L
2
11
3
0.32
L
Cthulhu
TheFoot
Cthulhu
7
2
1
3.75
W
Hachiman
baby-god20
Hachiman
12
4
5
3.63
W
6
1
10
11
W
Kuzenbo
xWolfVain
Kuzenbo
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,381
Damage
27,407
34,805
Taken
33,255
20,832
Mitigated
22,849
4,263
Healing
10,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,720
2,116
0
1,024
11,836
5,177
0
5,127
6,259
0
19,729
L
7,871
6,890
0
24
11,595
3,906
0
3,970
7,300
0
19,082
L
Cthulhu
TheFoot
Cthulhu
11,790
1,036
0
3,215
11,374
11,749
0
6,720
4,103
34,095
0
W
Hachiman
baby-god20
Hachiman
10,316
7,004
915
1,314
7,942
2,775
0
3,279
4,463
0
34,636
W
8,659
3,821
0
7,362
15,219
7,924
1,332
5,172
9,647
36,491
0
W
Kuzenbo
xWolfVain
Kuzenbo
8,432
3,586
0
550
10,094
12,150
77
2,619
7,345
22,420
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,672
Gold Earned
30,366
114
Minions Killed
140
0
Camps Cleared
0
597,189
Distance Traveled
612,558
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,911
609
25
2
0
210,291
4
L
Ullr
9,024
694
18
1
0
169,423
1
L
Cthulhu
10,737
826
71
5
0
217,475
0
W
Hachiman
10,706
824
58
4
0
179,194
2
W
Sol
10,562
812
60
5
0
198,316
2
W
Kuzenbo
9,098
700
22
2
0
235,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role