Player Matchup
Team Averages
Silver II
Average Tier
Level 101
1,500 SR
1,008
MMR
VS
Team Averages
Bronze I
Average Tier
Level 61
1,736 SR
781
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sendau
Bakasura
16
7 / 1 / 0
10,142
1,014
8,321
9,158
4,395
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
OLD Stone Cutting Sword
+50
Physical Power
+7%
Movement Speed
PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).
Round Shield
+10
Physical Protection
+10
Hp 5
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
iverHD
Bakasura
13
0 / 7 / 1
7,375
738
4,549
13,226
3,793
Assassin's Blessing
+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.
Ninja Tabi
+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed
Y10 Bloodforge
+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed
PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.
Katana
+7
Physical Power
+3%
Movement Speed
This item and all upgrades are only available to Assassins and Warriors.
Match Insights
Player Kills, Deaths, and Assists
Damage Breakdown
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
10,142
1,014
140
14
0
223,739
2
L
7,375
738
74
7
0
222,604
1