Player Matchup

Odin
Odin
DarkBreach
Odin
Level 128
God Stats
1W - 0L
1,404 SR
Queue Stats
36W - 31L
1,586 Elo+
Party 1
Cupid
Cupid
Haltion
Cupid
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
TaintedKitsune
Bastet
Level 68
God Stats
2W - 0L
1,748 SR
Queue Stats
42W - 45L
1,551 Elo+
Party 1
Team Averages
Level 86
1,551 SR
1,546 Elo+

VS

Team Averages
Level 97
1,685 SR
1,509 Elo+
Bacchus
Bacchus
Hirumayoruichi
Bacchus
Level 115
God Stats
32W - 19L
1,748 SR
Queue Stats
107W - 96L
1,547 Elo+
Party 2
Rama
Rama
Magnumdevito
Rama
Level 61
God Stats
4W - 2L
1,808 SR
Queue Stats
8W - 14L
1,353 Elo+
Solo
Janus
Janus
Mariosmite15
Janus
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 5
11,919
568
6,885
11,998
11,479
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cupid
Haltion
Cupid
16
2 / 4 / 2
12,855
612
6,595
10,240
4,074
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
3 / 2 / 2
13,132
625
9,178
14,894
8,542
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 2
12,284
585
8,756
14,861
30,181
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

3
0 / 0 / 0
9,066
432
0
0
0
18
2 / 4 / 3
12,391
590
8,185
12,574
9,039
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
5
Kills
7
7
Deaths
5
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
1
5
2.5
W
Cupid
Haltion
Cupid
2
4
2
0.75
L
5
1
2
6
L
0
0
0
0
L
2
4
3
0.88
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,658
Damage
16,941
37,132
Taken
27,435
24,095
Mitigated
39,220
3,744
Healing
3,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,885
890
0
570
11,998
11,479
890
4,685
7,313
0
54,864
W
Cupid
Haltion
Cupid
6,595
3,534
270
2,703
10,240
4,074
2,171
6,344
3,896
0
64,241
L
8,756
965
0
1,190
14,861
30,181
0
39
14,477
34,420
886
L
0
0
0
0
0
0
0
0
0
0
0
L
8,185
241
0
2,672
12,574
9,039
55
68
12,331
76,270
0
W
9,178
2,936
0
201
14,894
8,542
215
5,351
9,543
0
60,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,906
Gold Earned
33,741
256
Minions Killed
181
0
Camps Cleared
0
1,174,995
Distance Traveled
732,684
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
11,919
568
63
3
0
395,833
4
W
Cupid
12,855
612
91
4
0
349,442
1
L
Bacchus
12,284
585
45
2
0
390,697
8
L
Rama
9,066
432
0
0
0
223
0
L
Janus
12,391
590
136
6
0
341,764
8
W
Bastet
13,132
625
102
5
0
429,720
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role