Player Matchup

Da Ji
Da Ji
CookieLatte
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DooDiePoo
Cerberus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
EazyTokillme
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hachiman
Hachiman
Moonchyld
Hachiman
Level 7
God Stats
7W - 5L
1,500 SR
Queue Stats
67W - 79L
1,500 Elo+
Solo
Merlin
Merlin
滚来滚去
Merlin
Level 156
God Stats
4W - 5L
1,514 SR
Queue Stats
103W - 131L
1,431 Elo+
Solo
Team Averages
Level 67
1,503 SR
1,486 Elo+

VS

Team Averages
Level 155
1,645 SR
1,665 Elo+
Cthulhu
Cthulhu
JOJOLiLi
Cthulhu
Level 143
God Stats
5W - 0L
1,784 SR
Queue Stats
346W - 131L
1,819 Elo+
Party 1
Vamana
Vamana
Seek丶彼岸
Vamana
Level 156
God Stats
9W - 3L
1,718 SR
Queue Stats
789W - 389L
1,721 Elo+
Party 1
Fenrir
Fenrir
人工测试号01
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
南城念北安
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
钟南山专治新冠状病毒
Vulcan
Level 158
God Stats
18W - 4L
1,725 SR
Queue Stats
603W - 283L
1,784 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 3 / 0
3,338
668
807
3,744
898
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cerberus
DooDiePoo
Cerberus
4
0 / 4 / 0
2,801
560
907
3,823
978
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cthulhu
EazyTokillme
Cthulhu
1
0 / 0 / 0
951
190
0
0
0
Hachiman
Moonchyld
Hachiman
4
0 / 2 / 0
2,862
572
1,839
1,909
339
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
5
0 / 3 / 0
2,918
584
688
3,562
792
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JOJOLiLi
Cthulhu
6
1 / 0 / 5
3,714
743
2,084
2,325
743
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 1 / 1
3,958
792
787
2,824
1,080
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
6 / 0 / 1
4,620
924
2,449
1,521
424
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
2 / 0 / 4
3,938
788
1,982
1,878
459
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
2 / 0 / 4
4,370
874
2,250
493
165
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
12
12
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Cerberus
DooDiePoo
Cerberus
0
4
0
0
L
Cthulhu
EazyTokillme
Cthulhu
0
0
0
0
W
Cthulhu
JOJOLiLi
Cthulhu
1
0
5
3.5
L
Hachiman
Moonchyld
Hachiman
0
2
0
0
W
1
1
1
1.5
W
6
0
1
6.5
W
2
0
4
4
L
Merlin
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,241
Damage
9,552
13,038
Taken
9,041
3,007
Mitigated
2,871
2,049
Healing
3,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
807
192
0
528
3,744
898
0
1,299
2,420
0
9,228
L
Cerberus
DooDiePoo
Cerberus
907
211
0
135
3,823
978
0
2,976
847
5,937
0
L
Cthulhu
EazyTokillme
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
JOJOLiLi
Cthulhu
2,084
472
0
337
2,325
743
0
774
1,551
9,690
0
L
Hachiman
Moonchyld
Hachiman
1,839
1,489
0
344
1,909
339
0
699
1,085
0
6,082
W
787
270
0
1,289
2,824
1,080
0
0
2,824
0
14,787
W
2,449
669
0
778
1,521
424
0
121
1,400
0
15,569
W
1,982
1,695
312
1,132
1,878
459
482
320
1,558
14,791
0
L
Merlin
688
133
0
1,042
3,562
792
0
1,342
2,220
9,331
0
W
2,250
702
0
25
493
165
0
380
113
19,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,870
Gold Earned
20,600
52
Minions Killed
149
0
Camps Cleared
0
363,372
Distance Traveled
513,922
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,338
668
24
5
0
100,630
2
L
Cerberus
2,801
560
5
1
0
95,812
1
L
Cthulhu
951
190
0
0
0
0
0
W
Cthulhu
3,714
743
15
3
0
97,501
2
L
Hachiman
2,862
572
11
2
0
69,260
1
W
Vamana
3,958
792
26
5
0
104,666
1
W
Fenrir
4,620
924
36
7
0
123,569
1
W
Olorun
3,938
788
25
5
0
84,170
0
L
Merlin
2,918
584
12
2
0
97,670
2
W
Vulcan
4,370
874
47
9
0
104,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role