Player Matchup

Da Ji
Da Ji
Atlas2404
Da Ji
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,091 Elo+
Party 2
Nu Wa
Nu Wa
Exa1tedTwo
Nu Wa
Level 28
God Stats
13W - 8L
1,626 SR
Queue Stats
68W - 85L
1,200 Elo+
Solo
Skadi
Skadi
Lalopt1003
Skadi
Level 17
God Stats
8W - 8L
1,488 SR
Queue Stats
14W - 17L
1,352 Elo+
Party 2
Kali
Kali
TheFunkehMonke
Kali
Level 8
God Stats
2W - 3L
1,500 SR
Queue Stats
190W - 172L
1,500 Elo+
Solo
Cthulhu
Cthulhu
arturking221
Cthulhu
Level 15
God Stats
3W - 3L
1,454 SR
Queue Stats
20W - 28L
1,176 Elo+
Solo
Team Averages
Level 16
1,514 SR
1,264 Elo+

VS

Team Averages
Level 19
1,550 SR
1,225 Elo+
Kumbhakarna
Kumbhakarna
Maximilium2
Kumbhakarna
Level 29
God Stats
1W - 2L
1,547 SR
Queue Stats
9W - 17L
1,256 Elo+
Solo
Merlin
Merlin
RaSaHa
Merlin
Level 16
God Stats
15W - 8L
1,701 SR
Queue Stats
100W - 94L
1,362 Elo+
Solo
Ares
Ares
Redfirestorm
Ares
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 83L
1,023 Elo+
Party 1
Nemesis
Nemesis
Shorewind
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
983 Elo+
Party 1
Neith
Neith
ussarcher
Neith
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Atlas2404
Da Ji
11
0 / 5 / 1
7,143
446
1,991
7,854
2,342
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
14
7 / 2 / 3
9,324
583
11,239
8,816
3,134
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Skadi
15
3 / 1 / 1
8,397
525
6,092
4,575
2,001
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 3
7,979
499
3,310
10,007
3,615
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
arturking221
Cthulhu
14
4 / 0 / 6
8,316
520
8,399
8,162
4,524
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Maximilium2
Kumbhakarna
12
3 / 1 / 6
8,765
548
4,785
11,333
6,939
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
RaSaHa
Merlin
12
1 / 5 / 2
7,516
470
5,949
7,473
2,180
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 7 / 0
6,053
378
1,680
12,645
7,511
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
Shorewind
Nemesis
10
1 / 4 / 0
6,796
425
2,195
7,783
1,903
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
ussarcher
Neith
12
4 / 1 / 1
7,519
470
8,664
6,851
2,356
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
17
Kills
9
10
Deaths
18
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Atlas2404
Da Ji
0
5
1
0.1
W
Nu Wa
7
2
3
4.25
W
Skadi
3
1
1
3.5
L
Kumbhakarna
Maximilium2
Kumbhakarna
3
1
6
6
L
Merlin
RaSaHa
Merlin
1
5
2
0.4
L
0
7
0
0
L
Nemesis
Shorewind
Nemesis
1
4
0
0.25
W
3
2
3
2.25
W
Cthulhu
arturking221
Cthulhu
4
0
6
7
L
Neith
ussarcher
Neith
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,031
Damage
23,273
39,414
Taken
46,085
15,616
Mitigated
20,889
12,169
Healing
8,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Atlas2404
Da Ji
1,991
451
0
1,830
7,854
2,342
1,783
1,904
5,950
0
35,183
W
Nu Wa
11,239
3,973
39
4,283
8,816
3,134
2,166
4,904
3,912
52,920
0
W
Skadi
6,092
2,298
0
350
4,575
2,001
2,055
1,868
2,682
0
45,034
L
Kumbhakarna
Maximilium2
Kumbhakarna
4,785
644
743
2,154
11,333
6,939
386
3,510
7,573
32,052
499
L
Merlin
RaSaHa
Merlin
5,949
479
0
1,047
7,473
2,180
452
4,678
2,745
47,664
0
L
1,680
271
0
1,936
12,645
7,511
142
6,151
6,444
15,915
0
L
Nemesis
Shorewind
Nemesis
2,195
480
0
1,062
7,783
1,903
67
3,675
4,108
0
21,582
W
3,310
1,091
0
2,727
10,007
3,615
195
1,807
8,200
0
32,057
W
Cthulhu
arturking221
Cthulhu
8,399
259
143
2,797
8,162
4,524
1,055
1,571
6,312
31,982
0
L
Neith
ussarcher
Neith
8,664
4,618
0
1,620
6,851
2,356
2,042
1,624
5,102
0
44,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,159
Gold Earned
36,649
288
Minions Killed
273
0
Camps Cleared
0
1,439,649
Distance Traveled
1,360,452
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,143
446
51
3
0
293,560
1
W
Nu Wa
9,324
583
70
4
0
273,437
3
W
Skadi
8,397
525
73
5
0
279,761
4
L
Kumbhakarna
8,765
548
47
3
0
285,051
4
L
Merlin
7,516
470
85
5
0
262,234
2
L
Ares
6,053
378
14
1
0
252,693
0
L
Nemesis
6,796
425
40
3
0
293,905
0
W
Kali
7,979
499
54
3
0
301,557
4
W
Cthulhu
8,316
520
40
3
0
291,334
1
L
Neith
7,519
470
87
5
0
266,569
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role